Merge remote-tracking branch 'origin/main' into main

main
Ivy 4 years ago
commit 362f2bab21

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@ -194,11 +194,11 @@ public class GameManager : MonoBehaviour
disableAllPowerups();
artActivated = new bool[artActivated.Length]; //Resets to [false,...]
player.SetActive(true);
Time.timeScale = 1; // Fixes infinite loading bug
player.SetActive(true);
Time.timeScale = 1; // Fixes infinite loading bug
LoadLevel(sceneToLoad, positionToLoad);
title.GetComponent<TextMeshProUGUI>().text = "Paused";
startButton.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = "Restart";
startButton.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = "Restart";
closeButton.SetActive(false);//Remove gallery button

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SnowBoss : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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