Added debounce to shrink button

main
Ivy 4 years ago
parent 8e930697a7
commit 3a09396c2f

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@ -2504,7 +2504,7 @@ MonoBehaviour:
shrinkPowerupButton: {fileID: 974869911}
otherPowerupButton: {fileID: 847247611}
powerupText: {fileID: 829770868}
sceneToLoad: Spike Scene
sceneToLoad: Spawn
music:
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- {fileID: 8300000, guid: 327636dbdcb895b478ac95086f383d8a, type: 3}

@ -45,6 +45,8 @@ public class GameManager : MonoBehaviour
public GameObject enemyHealthBar;
private bool shrinkButtonPressed = false;
void Awake()
{
if (Instance == null)
@ -197,8 +199,19 @@ public class GameManager : MonoBehaviour
public void ShrinkButtonClicked()
{
StartCoroutine(ShrinkButtonAction());
}
public IEnumerator ShrinkButtonAction()
{
if (!shrinkButtonPressed)
{
shrinkButtonPressed = true;
Debug.Log("Start Shrink Logic");
player.GetComponent<Shrink>().startShrinking();
yield return new WaitForSeconds(1);
shrinkButtonPressed = false;
}
}
public void DoubleJumpClicked()

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