diff --git a/MuseumGame/Assets/Scripts/Health.cs b/MuseumGame/Assets/Scripts/Health.cs index 4da9854..0db0653 100644 --- a/MuseumGame/Assets/Scripts/Health.cs +++ b/MuseumGame/Assets/Scripts/Health.cs @@ -11,7 +11,10 @@ public class Health : MonoBehaviour void OnTriggerEnter2D(Collider2D collider2D) { - + if (collider2D.gameObject.CompareTag("EnemyProjectile")) + { + DamagePlayer(10); + } } // Start is called before the first frame update