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GetComponent(); + } + + // Update is called once per frame + void Update() + { + + } + + private void FixedUpdate() + { + horizontal = Input.GetAxisRaw("Horizontal"); + vertical = Input.GetAxisRaw("Vertical"); + + if (horizontal < 0) + { + if (faceRight) + { + flip(); + } + _Acc = 0; + _Acc -= _AccSpeed; + acceleration(); + } + + else if (horizontal > 0) + { + if (!faceRight) + { + flip(); + } + _Acc = 0; + _Acc += _AccSpeed; + acceleration(); + } + + if (horizontal == 0) + { + deceleration(); + } + + rb2d.velocity = new Vector2(_Velocity, rb2d.velocity.y); + } + + private void acceleration() + { + if (_Acc > _MaxAcc) + _Acc = _MaxAcc; + + else if (_Acc < _MinAcc) + _Acc = _MinAcc; + + _Velocity += _Acc; + + if (_Velocity > _MaxVelocity) + _Velocity = _MaxVelocity; + else if (_Velocity < -_MaxVelocity) + _Velocity = -_MaxVelocity; + } + + private void deceleration() + { + if (_Velocity > 0) + { + _Velocity -= _Deceleration; + } + else if (_Velocity < 0) + { + _Velocity += 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