Paint Projectile prefab

main
thoopchuk26 4 years ago
parent 06db6b9fde
commit 559cd3f0e6

@ -1,104 +0,0 @@
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<<<<<<< Updated upstream
<<<<<<< Updated upstream
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=======
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>>>>>>> Stashed changes
=======
guid: 99b222e3befa2bc4397d9c88480e9be8
>>>>>>> Stashed changes
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@ -19,7 +19,6 @@ GameObject:
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m_Layer: 0
m_Name: Player
m_TagString: Player
@ -342,16 +341,3 @@ MonoBehaviour:
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@ -18,6 +18,7 @@ public class paintShoot : MonoBehaviour
{
if (Input.GetKeyDown(KeyCode.E))
{
Debug.Log("shooting");
Instantiate(paintBlob, player.transform);
if (player.GetComponent<movement>().faceRight)
{

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 17 KiB

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