|
|
|
@ -12,11 +12,28 @@ public class DogBoss : MonoBehaviour
|
|
|
|
|
public float runTime;
|
|
|
|
|
public float waitTime;
|
|
|
|
|
|
|
|
|
|
private GameObject enemyHealthBar;
|
|
|
|
|
private EnemyHealthBar ehb;
|
|
|
|
|
private int enemyHealth;
|
|
|
|
|
public int damageTaken;
|
|
|
|
|
public GameObject[] doors;
|
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
|
|
|
|
rb2d = GetComponent<Rigidbody2D>();
|
|
|
|
|
StartCoroutine(DogMove());
|
|
|
|
|
|
|
|
|
|
enemyHealthBar = GameManager.Instance.GetEnemyHealthBar();
|
|
|
|
|
ehb = enemyHealthBar.GetComponent<EnemyHealthBar>();
|
|
|
|
|
enemyHealthBar.gameObject.SetActive(true);
|
|
|
|
|
enemyHealth = ehb.maxHealth;
|
|
|
|
|
Debug.Log(enemyHealth);
|
|
|
|
|
foreach (GameObject i in doors)
|
|
|
|
|
{
|
|
|
|
|
i.GetComponent<Collider2D>().isTrigger = false;
|
|
|
|
|
i.GetComponent<LoadLevel>().enabled = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
@ -28,6 +45,38 @@ public class DogBoss : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
rb2d.velocity = v2;
|
|
|
|
|
}
|
|
|
|
|
public void DamageEnemy(int damage)
|
|
|
|
|
{
|
|
|
|
|
enemyHealth -= damage;
|
|
|
|
|
ehb.SetHealth(enemyHealth);
|
|
|
|
|
if (enemyHealth <= 0)
|
|
|
|
|
{
|
|
|
|
|
enemyHealthBar.SetActive(false);
|
|
|
|
|
foreach (GameObject i in doors)
|
|
|
|
|
{
|
|
|
|
|
i.GetComponent<Collider2D>().isTrigger = true;
|
|
|
|
|
i.GetComponent<LoadLevel>().enabled = true;
|
|
|
|
|
}
|
|
|
|
|
Destroy(gameObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
void OnCollisionEnter2D(Collision2D collision2D)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (collision2D.gameObject.CompareTag("Projectile"))
|
|
|
|
|
{
|
|
|
|
|
DamageEnemy(damageTaken);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
void OnTriggerEnter2D(Collider2D collider2D)
|
|
|
|
|
{
|
|
|
|
|
if (collider2D.gameObject.CompareTag("Projectile"))
|
|
|
|
|
{
|
|
|
|
|
DamageEnemy(damageTaken);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
private void flip()
|
|
|
|
|
{
|
|
|
|
|
faceRight = !faceRight;
|
|
|
|
|