health added to dog

main
Matthew Kalahiki 4 years ago
parent 0cf89255f4
commit 56f6ec70ce

@ -700,6 +700,7 @@ GameObject:
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m_Name: Main Camera
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@ -772,6 +773,20 @@ Transform:
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@ -1051,6 +1066,10 @@ MonoBehaviour:
dogSpeed: 4
runTime: 2
waitTime: 2
damageTaken: 10
doors:
- {fileID: 612235266}
- {fileID: 145706356}
--- !u!50 &942069608
Rigidbody2D:
serializedVersion: 4

@ -11,7 +11,7 @@ public class DaisyBoss : MonoBehaviour
private GameObject enemyHealthBar;
private EnemyHealthBar ehb;
public int enemyHealth;
private int enemyHealth;
public int damageTaken;
public GameObject[] doors;
@ -23,6 +23,7 @@ public class DaisyBoss : MonoBehaviour
enemyHealthBar = GameManager.Instance.GetEnemyHealthBar();
ehb = enemyHealthBar.GetComponent<EnemyHealthBar>();
enemyHealthBar.gameObject.SetActive(true);
enemyHealth = ehb.maxHealth;
foreach (GameObject i in doors) {
i.GetComponent<Collider2D>().isTrigger = false;
i.GetComponent<LoadLevel>().enabled = false;
@ -56,7 +57,7 @@ public class DaisyBoss : MonoBehaviour
if (collision2D.gameObject.CompareTag("Projectile"))
{
DamageEnemy(50);
DamageEnemy(damageTaken);
}
}
@ -64,7 +65,7 @@ public class DaisyBoss : MonoBehaviour
{
if (collider2D.gameObject.CompareTag("Projectile"))
{
DamageEnemy(50);
DamageEnemy(damageTaken);
}
}

@ -12,11 +12,28 @@ public class DogBoss : MonoBehaviour
public float runTime;
public float waitTime;
private GameObject enemyHealthBar;
private EnemyHealthBar ehb;
private int enemyHealth;
public int damageTaken;
public GameObject[] doors;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
StartCoroutine(DogMove());
enemyHealthBar = GameManager.Instance.GetEnemyHealthBar();
ehb = enemyHealthBar.GetComponent<EnemyHealthBar>();
enemyHealthBar.gameObject.SetActive(true);
enemyHealth = ehb.maxHealth;
Debug.Log(enemyHealth);
foreach (GameObject i in doors)
{
i.GetComponent<Collider2D>().isTrigger = false;
i.GetComponent<LoadLevel>().enabled = false;
}
}
// Update is called once per frame
@ -28,6 +45,38 @@ public class DogBoss : MonoBehaviour
{
rb2d.velocity = v2;
}
public void DamageEnemy(int damage)
{
enemyHealth -= damage;
ehb.SetHealth(enemyHealth);
if (enemyHealth <= 0)
{
enemyHealthBar.SetActive(false);
foreach (GameObject i in doors)
{
i.GetComponent<Collider2D>().isTrigger = true;
i.GetComponent<LoadLevel>().enabled = true;
}
Destroy(gameObject);
}
}
void OnCollisionEnter2D(Collision2D collision2D)
{
if (collision2D.gameObject.CompareTag("Projectile"))
{
DamageEnemy(damageTaken);
}
}
void OnTriggerEnter2D(Collider2D collider2D)
{
if (collider2D.gameObject.CompareTag("Projectile"))
{
DamageEnemy(damageTaken);
}
}
private void flip()
{
faceRight = !faceRight;

@ -180,7 +180,7 @@ public class GameManager : MonoBehaviour
startButton.SetActive(false);
title.SetActive(false);
panel.SetActive(false);
LoadLevel("BossRoom", new Vector3(0, 0, 0));
LoadLevel("DogBoss", new Vector3(0, 0, 0));
healtBar.SetActive(true);
powerUps.SetActive(true);
}

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