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+ private SpriteRenderer spriteRenderer; + private BoxCollider2D collider; // Start is called before the first frame update void Start() { - + spriteRenderer = GetComponent(); + collider = GetComponent(); + spriteRenderer.enabled = false; + collider.enabled = false; } // Update is called once per frame void Update() { - GetComponent().enabled = GameManager.Instance.IsArtActivated(index); - GetComponent().enabled = GameManager.Instance.IsArtActivated(index); - + var status = GameManager.Instance.IsArtActivated(index); + spriteRenderer.enabled = status; + collider.enabled = status; } private void OnTriggerEnter2D(Collider2D collision) { diff --git a/MuseumGame/Assets/Scripts/GameManager.cs b/MuseumGame/Assets/Scripts/GameManager.cs index 2436b83..b9c9ed0 100644 --- a/MuseumGame/Assets/Scripts/GameManager.cs +++ b/MuseumGame/Assets/Scripts/GameManager.cs @@ -37,7 +37,6 @@ public class GameManager : MonoBehaviour public GameObject scrollSpace; public GameObject hideGalleryButton; private GameObject[] galleryArt; - public bool[] enabledArt; private GameObject[] galleryDialog; public Sprite[] powerupSprites; @@ -67,7 +66,7 @@ public class GameManager : MonoBehaviour private bool paused = false; - private bool[] artActivated; + public bool[] artActivated; void Awake() { @@ -100,15 +99,9 @@ public class GameManager : MonoBehaviour }*/ sound = GetComponent(); - enabledArt = new bool[art.Length]; //GameManager.Instance.enablePowerup(3); //GameManager.Instance.enablePowerup(3); - artActivated = new bool[art.Length]; - - for (int i = 0; i < art.Length; i++) - { - artActivated[i] = false; - } + artActivated = new bool[art.Length]; //new bool[] always starts off as false } // Update is called once per frame @@ -206,7 +199,7 @@ public class GameManager : MonoBehaviour player.SetActive(true); LoadLevel(sceneToLoad, positionToLoad); - title.GetComponent().text = "Menu"; + title.GetComponent().text = "Paused"; startButton.transform.Find("Text").GetComponent().text = "Restart"; @@ -296,7 +289,8 @@ public class GameManager : MonoBehaviour healthbar.SetActive(true); powerUps.SetActive(true); artImage.SetActive(false); - dialogBox.SetActive(false); + dialogBox.SetActive(false); + Time.timeScale = 1; } } @@ -327,8 +321,7 @@ public class GameManager : MonoBehaviour healthbar.SetActive(false); powerUps.SetActive(false); HideDialog(); - - + Time.timeScale = 0; } diff --git a/MuseumGame/Assets/Scripts/Glider.cs b/MuseumGame/Assets/Scripts/Glider.cs index dcc0f39..4f5655d 100644 --- a/MuseumGame/Assets/Scripts/Glider.cs +++ b/MuseumGame/Assets/Scripts/Glider.cs @@ -8,6 +8,7 @@ public class Glider : MonoBehaviour [SerializeField] private float m_FallSpeed = 0f; + /// /// /// @@ -24,7 +25,9 @@ public class Glider : MonoBehaviour void Update() { if (IsGliding && m_Rigidbody2D.velocity.y < 0f && Mathf.Abs(m_Rigidbody2D.velocity.y) > m_FallSpeed) + { m_Rigidbody2D.velocity = new Vector2(m_Rigidbody2D.velocity.x, Mathf.Sign(m_Rigidbody2D.velocity.y) * m_FallSpeed); + } } public void StartGliding() diff --git a/MuseumGame/Assets/Scripts/MuseumArt.cs b/MuseumGame/Assets/Scripts/MuseumArt.cs deleted file mode 100644 index 6458c8b..0000000 --- a/MuseumGame/Assets/Scripts/MuseumArt.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MuseumArt : MonoBehaviour -{ - public int artId = 0; - public GameObject artworkToEnable; - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - artworkToEnable.SetActive(GameManager.Instance.enabledArt[artId]); - } -} diff --git a/MuseumGame/Assets/Scripts/MuseumArt.cs.meta b/MuseumGame/Assets/Scripts/MuseumArt.cs.meta deleted file mode 100644 index 66af555..0000000 --- a/MuseumGame/Assets/Scripts/MuseumArt.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ca8106578153b4c4cb86229f1b0c975f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/MuseumGame/Assets/Scripts/movement.cs b/MuseumGame/Assets/Scripts/movement.cs index 473b3b9..3eaaa53 100644 --- a/MuseumGame/Assets/Scripts/movement.cs +++ b/MuseumGame/Assets/Scripts/movement.cs @@ -21,6 +21,8 @@ public class movement : MonoBehaviour private int numJumps; private bool isGrounded = true; + private Glider glider; + public AudioClip[] clips; private AudioSource a; @@ -31,18 +33,21 @@ public class movement : MonoBehaviour numJumps = maxJumps; animator = GetComponent(); a = GetComponent(); + glider = GetComponent(); } // Update is called once per frame void Update() - { + { + Debug.Log("glider.IsGliding" + glider.IsGliding); + animator.SetBool("isGliding", glider.IsGliding); if (Input.GetKeyDown("space") && numJumps > 0 && !GameManager.Instance.isPaused()) { rb2d.velocity = new Vector2(rb2d.velocity.x, 0); rb2d.AddForce(new Vector2(0, jumpForce)); isGrounded = false; - numJumps -= 1; + numJumps -= 1; } } diff --git a/MuseumGame/UserSettings/EditorUserSettings.asset b/MuseumGame/UserSettings/EditorUserSettings.asset index f150ee7..af632a4 100644 --- a/MuseumGame/UserSettings/EditorUserSettings.asset +++ b/MuseumGame/UserSettings/EditorUserSettings.asset @@ -6,28 +6,28 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedScenePath-0: - value: 22424703114646680e0b0227036c6f1103041d072926337e38271427fb + value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620b1132eceb7414e7f133e5a92f31352d1b flags: 0 RecentlyUsedScenePath-1: - value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621b1226f6e50037d6e821ecf5742a323016f6 + value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621a0d32f5ee7a2decee22f0 flags: 0 RecentlyUsedScenePath-2: - 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