Choose location player goes when scene changes

main
Matthew Kalahiki 4 years ago
parent d7680efb40
commit 5af46808c6

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@ -10,6 +10,7 @@ public class GameManager : MonoBehaviour
public GameObject canvas;
public GameObject spriteToFade;
public GameObject events;
public GameObject player;
public string sceneToLoad = "";
@ -21,6 +22,7 @@ public class GameManager : MonoBehaviour
DontDestroyOnLoad(gameObject);
DontDestroyOnLoad(canvas);
DontDestroyOnLoad(events);
DontDestroyOnLoad(player);
}
else
@ -28,7 +30,7 @@ public class GameManager : MonoBehaviour
Destroy(gameObject);
Destroy(canvas);
Destroy(events);
DontDestroyOnLoad(player);
}
}
// Start is called before the first frame update
@ -36,7 +38,7 @@ public class GameManager : MonoBehaviour
{
if (sceneToLoad != "")
{
LoadLevel(sceneToLoad);
LoadLevel(sceneToLoad, new Vector3(0,0,0));
}
}
@ -46,13 +48,13 @@ public class GameManager : MonoBehaviour
}
public void LoadLevel(string levelName)
public void LoadLevel(string levelName, Vector3 whereTo)
{
StartCoroutine(LerpFunction(Color.black, 0.25f));
StartCoroutine(LoadSceneAsync(levelName));
StartCoroutine(LoadSceneAsync(levelName, whereTo));
}
IEnumerator LoadSceneAsync(string scene)
IEnumerator LoadSceneAsync(string scene, Vector3 whereTo)
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(scene);
@ -61,6 +63,7 @@ public class GameManager : MonoBehaviour
{
yield return null;
}
player.transform.position = whereTo;
}
IEnumerator LerpFunction(Color endValue, float duration)

@ -5,6 +5,7 @@ using UnityEngine;
public class LoadLevel : MonoBehaviour
{
public string LevelName;
public Vector3 whereTo;
// Start is called before the first frame update
void Start()
{
@ -21,7 +22,7 @@ public class LoadLevel : MonoBehaviour
{
if (collision.CompareTag("Player"))
{
GameManager.Instance.LoadLevel(LevelName);
GameManager.Instance.LoadLevel(LevelName, whereTo);
}
}
}

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