From 62dfd0b74812b9dfd1017bb6f11532329a27d4ba Mon Sep 17 00:00:00 2001 From: Matthew Kalahiki Date: Sun, 2 May 2021 14:35:22 -0500 Subject: [PATCH] disable player until game started --- MuseumGame/Assets/Scripts/GameManager.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/MuseumGame/Assets/Scripts/GameManager.cs b/MuseumGame/Assets/Scripts/GameManager.cs index 787373f..e615a03 100644 --- a/MuseumGame/Assets/Scripts/GameManager.cs +++ b/MuseumGame/Assets/Scripts/GameManager.cs @@ -66,6 +66,8 @@ public class GameManager : MonoBehaviour private bool paused = false; + private bool[] artActivated; + void Awake() { if (Instance == null) @@ -98,6 +100,13 @@ public class GameManager : MonoBehaviour sound = GetComponent(); //GameManager.Instance.enablePowerup(3); + GameManager.Instance.enablePowerup(3); + artActivated = new bool[art.Length]; + + for (int i = 0; i < art.Length; i++) + { + artActivated[i] = false; + } } // Update is called once per frame @@ -190,6 +199,9 @@ public class GameManager : MonoBehaviour disableAllPowerups(); player.SetActive(true); LoadLevel(sceneToLoad, positionToLoad); + disableAllPowerups(); + LoadLevel(sceneToLoad, new Vector3(0, 0, 0)); + player.SetActive(true); title.GetComponent().text = "Menu"; startButton.transform.Find("Text").GetComponent().text = "Restart";