diff --git a/MuseumGame/Assets/Scripts/GameManager.cs b/MuseumGame/Assets/Scripts/GameManager.cs index aa77a3a..5a5b661 100644 --- a/MuseumGame/Assets/Scripts/GameManager.cs +++ b/MuseumGame/Assets/Scripts/GameManager.cs @@ -65,7 +65,7 @@ public class GameManager : MonoBehaviour // Update is called once per frame void Update() { - doGliderButtonCheck(); + doPowerupCheck(); if (SceneManager.GetActiveScene().name == "Spawn" || SceneManager.GetActiveScene().name == "EnemyTunnel" || SceneManager.GetActiveScene().name == "RouteToTower" || SceneManager.GetActiveScene().name == "Tower" || SceneManager.GetActiveScene().name == "PathToBoss" || SceneManager.GetActiveScene().name == "BossRoom" ){ sound.clip = music[0]; } @@ -111,7 +111,7 @@ public class GameManager : MonoBehaviour spriteToFade.SetActive(false); } - private void doGliderButtonCheck() + private void doPowerupCheck() { if (obtainedPowerups.Contains(Powerup.Glider)) { @@ -131,29 +131,20 @@ public class GameManager : MonoBehaviour } } } - } - private void doHealthupCheck() - { if (obtainedPowerups.Contains(Powerup.HealthUp)) { player.GetComponent().maxHealth = 150; } - } - private void doDoubleJumpCheck() - { if (obtainedPowerups.Contains(Powerup.DoubleJump)) { player.GetComponent().maxJumps = 2; } - } - private void doShrinkButtonCheck() - { if (obtainedPowerups.Contains(Powerup.Shrink)) { - + } }