diff --git a/MuseumGame/Assets/Scenes/MainMenu.unity b/MuseumGame/Assets/Scenes/MainMenu.unity index 0ed804b..6c8e672 100644 --- a/MuseumGame/Assets/Scenes/MainMenu.unity +++ b/MuseumGame/Assets/Scenes/MainMenu.unity @@ -1084,12 +1084,17 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 829770868} m_CullTransparentMesh: 1 +--- !u!1 &830277152 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 6644325902043065115, guid: 9add303577184004ab77878cb3cdcf57, type: 3} + m_PrefabInstance: {fileID: 1597355500} + m_PrefabAsset: {fileID: 0} --- !u!114 &830277153 stripped MonoBehaviour: m_CorrespondingSourceObject: {fileID: 3455161703679244629, guid: 9add303577184004ab77878cb3cdcf57, type: 3} m_PrefabInstance: {fileID: 1597355500} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} + m_GameObject: {fileID: 830277152} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 6b9240bd39bca87438df56c58d013245, type: 3} @@ -2454,7 +2459,7 @@ MonoBehaviour: player: {fileID: 1831256037} dialogBox: {fileID: 1590398590} dialogText: {fileID: 127032239} - healthbar: {fileID: 0} + healthbar: {fileID: 830277152} startButton: {fileID: 283377687} title: {fileID: 655160807} panel: {fileID: 182368510} @@ -2473,7 +2478,7 @@ MonoBehaviour: powerupText: {fileID: 829770868} obtainedPowerups: powerupStatus: - sceneToLoad: Spawn + sceneToLoad: Spike Scene music: - {fileID: 8300000, guid: f29919963390ff24fa1ae468277b309e, type: 3} - {fileID: 8300000, guid: 327636dbdcb895b478ac95086f383d8a, type: 3} diff --git a/MuseumGame/Assets/Scripts/PowerUp Logic/DoubleJumpPowerup.cs b/MuseumGame/Assets/Scripts/PowerUp Logic/DoubleJumpPowerup.cs index 4d54d67..26c7d59 100644 --- a/MuseumGame/Assets/Scripts/PowerUp Logic/DoubleJumpPowerup.cs +++ b/MuseumGame/Assets/Scripts/PowerUp Logic/DoubleJumpPowerup.cs @@ -21,6 +21,7 @@ public class DoubleJumpPowerup : MonoBehaviour Debug.Log("DoubleJump Powerup Obtained"); GameManager.Instance.obtainedPowerups.Add(Powerup.DoubleJump); GameManager.Instance.powerupStatus.Add(false); + GameManager.Instance.enablePowerup(2); Destroy(gameObject); } } diff --git a/MuseumGame/Assets/Scripts/PowerUp Logic/GliderPowerupPickup.cs b/MuseumGame/Assets/Scripts/PowerUp Logic/GliderPowerupPickup.cs index 66f95f6..bc9540e 100644 --- a/MuseumGame/Assets/Scripts/PowerUp Logic/GliderPowerupPickup.cs +++ b/MuseumGame/Assets/Scripts/PowerUp Logic/GliderPowerupPickup.cs @@ -21,6 +21,7 @@ public class GliderPowerupPickup : MonoBehaviour Debug.Log("Glider Powerup Obtained"); GameManager.Instance.obtainedPowerups.Add(Powerup.Glider); GameManager.Instance.powerupStatus.Add(false); + GameManager.Instance.enablePowerup(0); Destroy(gameObject); } } diff --git a/MuseumGame/Assets/Scripts/PowerUp Logic/ShrinkPowerup.cs b/MuseumGame/Assets/Scripts/PowerUp Logic/ShrinkPowerup.cs index f0347f9..db0405c 100644 --- a/MuseumGame/Assets/Scripts/PowerUp Logic/ShrinkPowerup.cs +++ b/MuseumGame/Assets/Scripts/PowerUp Logic/ShrinkPowerup.cs @@ -21,6 +21,7 @@ public class ShrinkPowerup : MonoBehaviour Debug.Log("Shrink Powerup Obtained"); GameManager.Instance.obtainedPowerups.Add(Powerup.Shrink); GameManager.Instance.powerupStatus.Add(false); + GameManager.Instance.enablePowerup(3); Destroy(gameObject); } }