Attempt to fix walljump

main
Ivy 4 years ago
parent 13cbb24c5e
commit ac3b27ad77

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -130,8 +130,7 @@ public class movement : MonoBehaviour
{
//http://answers.unity.com/answers/130167/view.html
//Check collisions from the bottom of the player, or from one way platforms to increase jumps.
ContactPoint2D contact = collision.contacts[0];
if ((Vector3.Dot(contact.normal, Vector3.up) > 0.5) || collision.gameObject.CompareTag("OneWay"))
if ((collision.transform.CompareTag("Floor") && collision.contacts[0].point.y < transform.position.y) || collision.gameObject.CompareTag("OneWay"))
{
isGrounded = true;
numJumps = maxJumps;

@ -3966,7 +3966,7 @@ TilemapRenderer:
m_Mode: 0
m_DetectChunkCullingBounds: 0
m_MaskInteraction: 0
--- !u!114 &5200036054623746629
--- !u!114 &7196711350374114133
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}

@ -6,31 +6,31 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedScenePath-0:
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620b1220f1d23b37efa923e7ee2e26
value: 22424703114646680e0b0227036c7b1f113b1d3c29246914222e3f3cf1f37a2decee22f0
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c720505120d2763053323283c107df7ee3d2cfb
flags: 0
RecentlyUsedScenePath-2:
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620b1132eceb7414e7f133e5a92f31352d1b
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620b1220f1d23b37efa923e7ee2e26
flags: 0
RecentlyUsedScenePath-3:
value: 22424703114646680e0b0227036c7b1f113b1d3c29246914222e3136f4e5380bf2e621e7a92f31352d1b
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620b1132eceb7414e7f133e5a92f31352d1b
flags: 0
RecentlyUsedScenePath-4:
value: 22424703114646680e0b0227036c7b1f113b1d3c29246914222e3f3cf1f37a2decee22f0
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621d1224e7f27a2decee22f0
flags: 0
RecentlyUsedScenePath-5:
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621a0d3ae9e5740be1e238eca92f31352d1b
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621b1226f6e50037d6e821ecf5742a323016f6
flags: 0
RecentlyUsedScenePath-6:
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620c1336eff9002dece933e5a92f31352d1b
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621a0d32f5ee7a2decee22f0
flags: 0
RecentlyUsedScenePath-7:
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621a0d32f5ee7a2decee22f0
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23620c1336eff9002dece933e5a92f31352d1b
flags: 0
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621d1224e7f27a2decee22f0
value: 22424703114646680e0b0227036c7b151b18342f3a2d2a23621a0d3ae9e5740be1e238eca92f31352d1b
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a

Loading…
Cancel
Save