diff --git a/MuseumGame/Assets/Scripts/enemyBehaviorFleurite.cs b/MuseumGame/Assets/Scripts/enemyBehaviorFleurite.cs new file mode 100644 index 0000000..36667b6 --- /dev/null +++ b/MuseumGame/Assets/Scripts/enemyBehaviorFleurite.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class enemyBehFleurite : MonoBehaviour +{ + public int currentHealth; + public int maxHP = 10; + void Start() + { + currentHealth = maxHP; + } + + // Update is called once per frame + void Update() + { + if (currentHealth <= 0) + { + + } + } +}