Background music should work

main
Matthew Kalahiki 4 years ago
parent 8460f5b235
commit d577089cbe

Binary file not shown.

@ -0,0 +1,22 @@
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@ -1955,6 +1955,7 @@ GameObject:
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@ -1981,6 +1982,8 @@ MonoBehaviour:
obtainedPowerups:
powerupStatus:
sceneToLoad: BossRoom
music:
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@ -1995,6 +1998,102 @@ Transform:
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@ -16,11 +16,15 @@ public class GameManager : MonoBehaviour
public GameObject events;
public GameObject player;
private AudioSource sound;
public List<Powerup> obtainedPowerups = new List<Powerup>{ };
public List<bool> powerupStatus = new List<bool>{ };
public string sceneToLoad = "";
public AudioClip[] music;
void Awake()
{
if (Instance == null)
@ -47,12 +51,20 @@ public class GameManager : MonoBehaviour
{
LoadLevel(sceneToLoad, new Vector3(0, 0, 0));
}
sound = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
doGliderButtonCheck();
if (SceneManager.GetActiveScene().name == "Spawn" || SceneManager.GetActiveScene().name == "EnemyTunnel" || SceneManager.GetActiveScene().name == "RouteToTower" || SceneManager.GetActiveScene().name == "Tower" || SceneManager.GetActiveScene().name == "PathToBoss" || SceneManager.GetActiveScene().name == "BossRoom" ){
sound.clip = music[0];
}
if (!sound.isPlaying)
{
sound.Play();
}
}
public void LoadLevel(string levelName, Vector3 whereTo)

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