beginning of pause

main
Matthew Kalahiki 4 years ago
parent e9add31746
commit e49ac5970e

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startButton: {fileID: 283377687}
galleryButton: {fileID: 799432636}
pauseButton: {fileID: 1056557235}
title: {fileID: 655160807}
panel: {fileID: 182368510}
art:
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@ -21,6 +21,7 @@ public class GameManager : MonoBehaviour
public GameObject healthbar;
public GameObject startButton;
public GameObject galleryButton;
public GameObject pauseButton;
public GameObject title;
public GameObject panel;
@ -59,6 +60,8 @@ public class GameManager : MonoBehaviour
private bool shrinkButtonPressed = false;
private bool paused = false;
void Awake()
{
if (Instance == null)
@ -176,8 +179,11 @@ public class GameManager : MonoBehaviour
panel.SetActive(false);
healthbar.SetActive(true);
powerUps.SetActive(true);
pauseButton.SetActive(true);
disableAllPowerups();
LoadLevel(sceneToLoad, new Vector3(0, 0, 0));
title.GetComponent<TextMeshProUGUI>().text = "Menu";
startButton.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = "Restart";
}
@ -233,14 +239,33 @@ public class GameManager : MonoBehaviour
public void CloseButton()
{
if (scrollSpace.activeSelf) {
for (int i = 0; i < galleryArt.Length; i++) {
if (scrollSpace.activeSelf)
{
for (int i = 0; i < galleryArt.Length; i++)
{
Destroy(galleryArt[i]);
Destroy(galleryDialog[i]);
scrollSpace.SetActive(false);
}
scrollSpace.SetActive(false);
if (!paused)
{
hideGalleryButton.SetActive(false);
}
}
else
{
paused = false;
pauseButton.SetActive(true);
hideGalleryButton.SetActive(false);
startButton.SetActive(false);
galleryButton.SetActive(false);
title.SetActive(false);
panel.SetActive(false);
healthbar.SetActive(true);
powerUps.SetActive(true);
}
artImage.SetActive(false);
dialogBox.SetActive(false);
}
@ -255,6 +280,26 @@ public class GameManager : MonoBehaviour
/* artImage.GetComponent<Image>().SetNativeSize();
artImage.GetComponent<RectTransform>().anchoredPosition = new Vector2(-artImage.GetComponent<Image>().sprite.rect.width / 2, 0);*/
}
public void PauseButton()
{
paused = true;
pauseButton.SetActive(false);
hideGalleryButton.SetActive(true);
startButton.SetActive(true);
galleryButton.SetActive(true);
title.SetActive(true);
panel.SetActive(true);
healthbar.SetActive(false);
powerUps.SetActive(false);
}
public bool isPaused()
{
return paused;
}
public GameObject GetEnemyHealthBar()
{
return enemyHealthBar;

@ -37,7 +37,7 @@ public class movement : MonoBehaviour
void Update()
{
if (Input.GetKeyDown("space") && numJumps > 0)
if (Input.GetKeyDown("space") && numJumps > 0 && !GameManager.Instance.isPaused())
{
rb2d.velocity = new Vector2(rb2d.velocity.x, 0);
rb2d.AddForce(new Vector2(0, jumpForce));
@ -48,9 +48,18 @@ public class movement : MonoBehaviour
private void FixedUpdate()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
animator.SetFloat("horizontal", horizontal);
if (!GameManager.Instance.isPaused())
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
animator.SetFloat("horizontal", horizontal);
}
else
{
horizontal = 0;
vertical = 0;
}
if (horizontal < 0)

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