From e6372375c88cae71d3625e529da625aabef4c29b Mon Sep 17 00:00:00 2001 From: Matthew Kalahiki Date: Mon, 26 Apr 2021 21:39:16 -0500 Subject: [PATCH] Fire Hydrant prefab --- .../Assets/Animations/FireHydrantIdle.anim | 71 ++++++++ .../Animations/FireHydrantIdle.anim.meta | 8 + .../Assets/Animations/FireHydrantMotion.anim | 71 ++++++++ .../Animations/FireHydrantMotion.anim.meta | 8 + .../Animations/FireHydrantTop_0.controller | 72 ++++++++ .../FireHydrantTop_0.controller.meta | 8 + .../Animations/FireHydrant_0.controller | 159 +++++++++++++++++ .../Animations/FireHydrant_0.controller.meta | 8 + .../Assets/Prefabs/EnemyProjectile.prefab | 1 + MuseumGame/Assets/Prefabs/FHWater.prefab | 137 ++++++++++++++ MuseumGame/Assets/Prefabs/FHWater.prefab.meta | 7 + .../Assets/Prefabs/FireHydrant_0.prefab | 120 +++++++++++++ .../Assets/Prefabs/FireHydrant_0.prefab.meta | 7 + .../Assets/Scenes/MatthewTestScene.unity | 57 ++++++ MuseumGame/Assets/Scripts/EnemyProjectile.cs | 10 +- MuseumGame/Assets/Scripts/FireHydrant.cs | 46 +++++ MuseumGame/Assets/Scripts/FireHydrant.cs.meta | 11 ++ MuseumGame/Assets/Sprites/FireHydrant.png | Bin 0 -> 1113 bytes .../Assets/Sprites/FireHydrant.png.meta | 168 ++++++++++++++++++ MuseumGame/Assets/Sprites/FireHydrantTop.png | Bin 0 -> 1224 bytes .../Assets/Sprites/FireHydrantTop.png.meta | 168 ++++++++++++++++++ 21 files changed, 1136 insertions(+), 1 deletion(-) create mode 100644 MuseumGame/Assets/Animations/FireHydrantIdle.anim create mode 100644 MuseumGame/Assets/Animations/FireHydrantIdle.anim.meta create mode 100644 MuseumGame/Assets/Animations/FireHydrantMotion.anim create mode 100644 MuseumGame/Assets/Animations/FireHydrantMotion.anim.meta create mode 100644 MuseumGame/Assets/Animations/FireHydrantTop_0.controller create mode 100644 MuseumGame/Assets/Animations/FireHydrantTop_0.controller.meta create mode 100644 MuseumGame/Assets/Animations/FireHydrant_0.controller create mode 100644 MuseumGame/Assets/Animations/FireHydrant_0.controller.meta create mode 100644 MuseumGame/Assets/Prefabs/FHWater.prefab create mode 100644 MuseumGame/Assets/Prefabs/FHWater.prefab.meta create mode 100644 MuseumGame/Assets/Prefabs/FireHydrant_0.prefab create mode 100644 MuseumGame/Assets/Prefabs/FireHydrant_0.prefab.meta create mode 100644 MuseumGame/Assets/Scripts/FireHydrant.cs create mode 100644 MuseumGame/Assets/Scripts/FireHydrant.cs.meta create mode 100644 MuseumGame/Assets/Sprites/FireHydrant.png create mode 100644 MuseumGame/Assets/Sprites/FireHydrant.png.meta create mode 100644 MuseumGame/Assets/Sprites/FireHydrantTop.png create mode 100644 MuseumGame/Assets/Sprites/FireHydrantTop.png.meta diff --git a/MuseumGame/Assets/Animations/FireHydrantIdle.anim b/MuseumGame/Assets/Animations/FireHydrantIdle.anim new file mode 100644 index 0000000..a30e280 --- /dev/null +++ b/MuseumGame/Assets/Animations/FireHydrantIdle.anim @@ -0,0 +1,71 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: FireHydrantIdle + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - 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