Idle to Run Cycle Animation Set Up

main
Spencer 5 years ago
parent 405485c4b7
commit e993ecb4aa

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@ -8,6 +8,7 @@ public class movement : MonoBehaviour
private bool jumping = false;
private bool faceRight = true;
private Rigidbody2D rb2d;
private Animator animator;
public float _Velocity = 0.0f;
public float _MaxVelocity = 1.0f;
@ -22,6 +23,7 @@ public class movement : MonoBehaviour
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
}
// Update is called once per frame
@ -34,6 +36,7 @@ public class movement : MonoBehaviour
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
animator.SetFloat("horizontal", horizontal);
if (horizontal < 0)
{

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