From fb9b5c8de4d16cb81ae863eb4a5c5b4e6386d7ab Mon Sep 17 00:00:00 2001 From: Ivy Date: Tue, 13 Apr 2021 13:26:59 -0500 Subject: [PATCH] Worked on room where the player gets the glider powerup --- .../Scenes/DemoLevels/Blank Level.unity | 1032 +++++ ...room.unity.meta => Blank Level.unity.meta} | 2 +- .../Scenes/DemoLevels/EnemyTunnel.unity | 3759 +++++++++++++++++ .../Scenes/DemoLevels/EnemyTunnel.unity.meta | 7 + .../DemoLevels/Level template.scenetemplate | 25 + .../Level template.scenetemplate.meta | 8 + .../Assets/Scenes/DemoLevels/Spike Scene.meta | 8 + .../Scenes/DemoLevels/Spike Scene.unity | 3319 +++++++++++++++ .../Scenes/DemoLevels/Spike Scene.unity.meta | 7 + .../DemoLevels/Spike Scene/Player.prefab | 154 + .../DemoLevels/Spike Scene/Player.prefab.meta | 7 + .../Scenes/DemoLevels/Spike Scene/Square.png | Bin 0 -> 879 bytes .../DemoLevels/Spike Scene/Square.png.meta | 160 + .../Assets/Scenes/DemoLevels/Spikeroom.unity | 208 - .../SceneTemplateSettings.json | 167 + .../UserSettings/EditorUserSettings.asset | 23 +- 16 files changed, 8670 insertions(+), 216 deletions(-) create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Blank Level.unity rename MuseumGame/Assets/Scenes/DemoLevels/{Spikeroom.unity.meta => Blank Level.unity.meta} (74%) create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/EnemyTunnel.unity create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/EnemyTunnel.unity.meta create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Level template.scenetemplate create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Level template.scenetemplate.meta create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Spike Scene.meta create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Spike Scene.unity create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Spike Scene.unity.meta create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Spike Scene/Player.prefab create mode 100644 MuseumGame/Assets/Scenes/DemoLevels/Spike Scene/Player.prefab.meta create 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