using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnemyHealthBar : MonoBehaviour { public Slider healthBar; public int maxHealth; // Start is called before the first frame update void Start() { healthBar = GetComponent(); healthBar.maxValue = maxHealth; healthBar.value = maxHealth; } // Update is called once per frame void Update() { } public void SetHealth(int hp) { healthBar.value = hp; } }