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using UnityEngine;
//http://answers.unity.com/answers/1778449/view.html
public class Glider : MonoBehaviour
{
/// <summary>
/// The speed when falling
/// </summary>
[SerializeField]
private float m_FallSpeed = 0f;
private Animator animator;
/// <summary>
///
/// </summary>
private Rigidbody2D m_Rigidbody2D = null;
public bool IsGliding = false;
// Awake is called before Start function
void Awake()
{
m_Rigidbody2D = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (IsGliding && m_Rigidbody2D.velocity.y < 0f && Mathf.Abs(m_Rigidbody2D.velocity.y) > m_FallSpeed)
{
m_Rigidbody2D.velocity = new Vector2(m_Rigidbody2D.velocity.x, Mathf.Sign(m_Rigidbody2D.velocity.y) * m_FallSpeed);
animator.SetBool("isGliding", true);
}
else
{
animator.SetBool("isGliding", false);
}
}
public void StartGliding()
{
IsGliding = true;
}
public void StopGliding()
{
IsGliding = false;
}
public void ToggleGliding()
{
IsGliding = !IsGliding;
}
/// <summary>
/// Flag to check if gliding
/// </summary>
///
//public bool IsGliding { get; set; } = false;
}