From c25b93d4f5aaf19ca68fbc7bb6d68a060997c5d6 Mon Sep 17 00:00:00 2001 From: LeeNux Date: Tue, 27 Sep 2022 15:52:52 +0800 Subject: [PATCH] RCS test --- Assets/RCSFoward.cs | 23 + Assets/RCSFoward.cs.meta | 11 + Assets/Scenes/02.unity | 781 ++++++++++++++++++++++++-- Assets/Scripts/RCS.cs | 15 +- Assets/Scripts/RCSForce1.cs | 34 ++ Assets/Scripts/RCSForce1.cs.meta | 11 + Assets/Scripts/RCSForce2.cs | 36 ++ Assets/Scripts/RCSForce2.cs.meta | 11 + ProjectSettings/DynamicsManager.asset | 23 +- ProjectSettings/TagManager.asset | 4 +- 10 files changed, 881 insertions(+), 68 deletions(-) create mode 100644 Assets/RCSFoward.cs create mode 100644 Assets/RCSFoward.cs.meta create mode 100644 Assets/Scripts/RCSForce1.cs create mode 100644 Assets/Scripts/RCSForce1.cs.meta create mode 100644 Assets/Scripts/RCSForce2.cs create mode 100644 Assets/Scripts/RCSForce2.cs.meta diff --git a/Assets/RCSFoward.cs b/Assets/RCSFoward.cs new file mode 100644 index 0000000..9b26663 --- /dev/null +++ b/Assets/RCSFoward.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RCSFoward : MonoBehaviour +{ + public float speed = 10f; + Rigidbody rb; + // Start is called before the first frame update + void Start() + { + rb = GetComponent(); + } + + // Update is called once per frame + void Update() + { + if (Input.GetKey(KeyCode.Space)) + { + rb.AddForce(transform.forward * speed); + } + } +} diff --git a/Assets/RCSFoward.cs.meta b/Assets/RCSFoward.cs.meta new file mode 100644 index 0000000..9e561ea --- /dev/null +++ b/Assets/RCSFoward.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 855826a2c6c68544cae2b3dada315225 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/02.unity b/Assets/Scenes/02.unity index 1023c7d..df89adb 100644 --- a/Assets/Scenes/02.unity +++ b/Assets/Scenes/02.unity @@ -123,6 +123,186 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &9421023 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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Lighting - Ground - Postprocessing - - - - + - X1 + - X2 - - -