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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AgentTrigger : MonoBehaviour
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{
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public GameObject Agent;
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private void OnTriggerEnter(Collider other)
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{
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if(other.tag == "Player")
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{
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Agent.GetComponent<Catch>().Player = other.gameObject;
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}
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}
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}
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