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33 lines
826 B
33 lines
826 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Build : MonoBehaviour
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{
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// Start is called before the first frame update
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public GameObject cube; // ½ÓÊÕÔ¤ÉèÌå
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public GameObject bullet; //
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public int speed = 1000;
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void Start()
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{
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for(int x = 10; x < 20; x++)
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{
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for(int y=0; y<10; y++)
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{
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Instantiate(cube, new Vector3(x, y+0.5f, 15), new Quaternion()); // Ô¤ÉèÌå³õʼ»¯Óï¾ä
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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GameObject b = Instantiate(bullet, transform.position, new Quaternion());
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b.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, 1) * speed);
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}
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}
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}
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