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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : DDOLSingleton<GameManager>
{
public float time;
private void Awake()
{
GameManager i = Instance;
}
public void NextLevel() {
SceneManager.LoadScene("02");
}
private void Update()
{
time += Time.deltaTime;
Debug.Log(GM.Instance.score++);
}
}