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34 lines
568 B
34 lines
568 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Singleton<T> where T : class, new()
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{
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protected static T _instance = null;
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public static T Instance
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{
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get
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{
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if (null == _instance)
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{
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_instance = new T();
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}
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return _instance;
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}
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}
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protected Singleton()
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{
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if (null == _instance)
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{
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// Error Report
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}
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Init();
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}
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public virtual void Init()
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{
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}
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}
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