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v1.0 ... master

Author SHA1 Message Date
LeeNux cd71aca960 更新版本
2 years ago
LeeNux 91c3217a27 update
3 years ago
LeeNux c12d65ec71 update
3 years ago
LeeNux 6f08e5cd5f update
3 years ago
LeeNux 0998cb8fb9 1
3 years ago
LeeNux cb32941c5b date
3 years ago

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@ -2,27 +2,22 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BowlGM
public class PinGM
{
public string active;
private static BowlGM _instance;
public static BowlGM Instance
private static PinGM _instance;
public static PinGM Instance
{
get
{
if (null == _instance)
{
_instance = new BowlGM();
_instance = new PinGM();
}
return _instance;
}
}
public void Method()
{
Debug.Log("simle singleton");
}
}

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BowlPreciseDrag : MonoBehaviour
public class PinPreciseDrag : MonoBehaviour
{
Vector3 target_Screen;
@ -17,6 +17,7 @@ public class BowlPreciseDrag : MonoBehaviour
IsClickTarget = false;
target_Screen = Camera.main.WorldToScreenPoint(transform.position);
}
void Update()
{
if (Input.GetMouseButton(0) && IsClickTarget == true)
@ -27,6 +28,7 @@ public class BowlPreciseDrag : MonoBehaviour
transform.position = mouse_World + offset;
}
}
void OnMouseDown()
{
IsClickTarget = true;
@ -36,16 +38,17 @@ public class BowlPreciseDrag : MonoBehaviour
offset = transform.position - mouse_World; //朕炎麗悶弊順了崔 受肇 報炎弊順了崔
}
private void OnMouseUp()
{
IsClickTarget = false;
if (BowlGM.Instance.active == "B")
if (PinGM.Instance.active == "B")
{
GameObject.Find("B").GetComponent<BowlTrigger>().SetSuccess();
GameObject.Find("B").GetComponent<PinTrigger>().SetSuccess();
}
else if (BowlGM.Instance.active == "C")
else if (PinGM.Instance.active == "C")
{
GameObject.Find("C").GetComponent<BowlTrigger>().SetSuccess();
GameObject.Find("C").GetComponent<PinTrigger>().SetSuccess();
}
}
}

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BowlTrigger : MonoBehaviour
public class PinTrigger : MonoBehaviour
{
public GameObject placehold;
public GameObject active;
@ -16,7 +16,7 @@ public class BowlTrigger : MonoBehaviour
placehold.SetActive(false);
active.SetActive(true);
isTrigger = true;
BowlGM.Instance.active = triggerTag;
PinGM.Instance.active = triggerTag;
}
}
@ -26,7 +26,7 @@ public class BowlTrigger : MonoBehaviour
placehold.SetActive(true);
active.SetActive(false);
isTrigger = false;
BowlGM.Instance.active = null;
PinGM.Instance.active = null;
}
}

@ -0,0 +1,122 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateCamera : MonoBehaviour
{
public Transform CenObj;//围绕的物体
public float ratio = 1.0f;//放大缩小速率
public float min_distance = 5.0f; //相机距物体最小距离
public float max_distance = 10.0f;//相机距物体最大距离
//滑动结束时的瞬时速度
Vector3 Speed = Vector3.zero;
//每帧偏差
Vector3 offSet = Vector3.zero;
//速率衰减值
public float decelerationRate = 0.2f;
private Vector3 Rotion_Transform;
private new Camera camera;
void Start()
{
camera = GetComponent<Camera>();
Rotion_Transform = CenObj.position;
}
void Update()
{
Ctrl_Cam_Move();
Cam_Ctrl_Rotation();
ClickDo();
}
//镜头的远离和接近
public void Ctrl_Cam_Move()
{
Vector3 mousePos = camera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0.1f));
if (Input.GetAxis("Mouse ScrollWheel") > 0 && Vector3.Distance(CenObj.position, camera.transform.position) > min_distance) //放大
{
camera.transform.position -= ratio * (camera.transform.position - mousePos);
}
if (Input.GetAxis("Mouse ScrollWheel") < 0 && Vector3.Distance(CenObj.position, camera.transform.position) < max_distance) //缩小
{
camera.transform.position += ratio * (camera.transform.position - mousePos);
}
}
//摄像机的旋转
public void Cam_Ctrl_Rotation()
{
var mouse_x = Input.GetAxis("Mouse X");//获取鼠标X轴移动
var mouse_y = -Input.GetAxis("Mouse Y");//获取鼠标Y轴移动
if (Input.GetMouseButton(1))
{
offSet.x = mouse_x;
offSet.y = mouse_y;
//瞬时速度
Speed = offSet / Time.deltaTime;
}
else
{
Speed *= Mathf.Pow(decelerationRate, Time.deltaTime);
if (Mathf.Abs(Vector3.Magnitude(Speed)) < 1)
{
Speed = Vector3.zero;
}
}
Move(Speed);
}
public void Move(Vector3 speed)
{
if (Vector3.Magnitude(speed) == 0)
{
return;
}
// Debug.Log("Move");
transform.RotateAround(Rotion_Transform, Vector3.up, speed.x * Time.deltaTime * 2.0f);
transform.RotateAround(Rotion_Transform, transform.right, speed.y * Time.deltaTime * 2.0f);
}
public void ClickDo() {
if (Input.GetMouseButtonDown(0)) {
CenObj.GetComponentInChildren<Rigidbody>().useGravity = true;
}
}
}

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