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62 lines
1.3 KiB
62 lines
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.UIElements;
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public class AutoMove : MonoBehaviour
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{
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public Transform[] targets;
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public int index = 0;
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public GameObject player;
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public bool b;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (b)
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{
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GetComponent<NavMeshAgent>().SetDestination(player.transform.position);
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}
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else
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{
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if (Vector3.Distance(transform.position, targets[index].position) > 0.5f)
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{
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GetComponent<NavMeshAgent>().SetDestination(targets[index].position);
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}
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else
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{
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index++;
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if (index >= targets.Length)
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{
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index = 0;
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}
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(other.name);
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if (other.tag == "Player") {
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b = true;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.tag == "Player") {
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b = false;
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}
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}
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}
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