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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class ClickMove : MonoBehaviour
{
private Vector3 targetPosition;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
targetPosition = hit.point;
}
}
if (Vector3.Distance(transform.position, targetPosition) > 0.1f)
{
GetComponent<NavMeshAgent>().SetDestination(targetPosition);
}
}
}