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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Status : MonoBehaviour
{
public GameObject HpBar;
public GameObject MpBar;
public float hp = 100;
public float mp = 0;
public int maxHp = 100;
public int maxMp = 100;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (hp > 0)
{
hp -=Time.deltaTime;
HpBar.GetComponent<Slider>().value = hp/maxHp;
}
}
}