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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms;
public class Shoot : MonoBehaviour
{
public GameObject go;
public float force = 1000f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonUp(0))
{
GameObject ball = GameObject.Instantiate(go, transform.position + transform.forward * 5f, Quaternion.identity);
ball.GetComponent<Rigidbody>().AddForce(this.transform.forward * force);
}
}
}