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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class trigger : MonoBehaviour
{
public GameObject canvas;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider other)
{
Debug.Log("Trigger Stay");
if (Input.GetKeyDown(KeyCode.R))
{
this.GetComponent<MagicStep>().activated = true;
}
}
private void OnTriggerEnter(Collider other)
{
Debug.Log("Trigger enter!!!!!!!!!!!!!!!!!!!!!!!");
canvas.SetActive(true);
}
private void OnTriggerExit(Collider other)
{
Debug.Log("Trigger exit@@@@@@@@@@@@@@@@@@@@@@@@@");
canvas.SetActive(false);
}
private void OnCollisionEnter(Collision collision)
{
}
private void OnCollisionExit(Collision collision)
{
}
private void OnCollisionStay(Collision collision)
{
}
}