|
|
|
@ -39,7 +39,9 @@ import net.micode.notes.tool.DataUtils;
|
|
|
|
|
|
|
|
|
|
import java.io.IOException;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*该类继承自Activity类
|
|
|
|
|
功能:是实现了OnClickListener和OnDismissListener接口。
|
|
|
|
|
*/
|
|
|
|
|
public class AlarmAlertActivity extends Activity implements OnClickListener, OnDismissListener {
|
|
|
|
|
private long mNoteId;
|
|
|
|
|
private String mSnippet;
|
|
|
|
@ -47,92 +49,103 @@ public class AlarmAlertActivity extends Activity implements OnClickListener, OnD
|
|
|
|
|
MediaPlayer mPlayer;
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
/*
|
|
|
|
|
功能:首先设置窗口的特性,使得该Activity在锁屏状态下也能显示。
|
|
|
|
|
*/
|
|
|
|
|
protected void onCreate(Bundle savedInstanceState) {
|
|
|
|
|
super.onCreate(savedInstanceState);
|
|
|
|
|
requestWindowFeature(Window.FEATURE_NO_TITLE);
|
|
|
|
|
|
|
|
|
|
final Window win = getWindow();
|
|
|
|
|
win.addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED);
|
|
|
|
|
|
|
|
|
|
if (!isScreenOn()) {
|
|
|
|
|
win.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
|
|
|
|
|
| WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON
|
|
|
|
|
| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
|
|
|
|
|
| WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR);
|
|
|
|
|
super.onCreate(savedInstanceState);//继承父类的oncreate,执行父类方法,并获取由父类保存的activity状态信息
|
|
|
|
|
requestWindowFeature(Window.FEATURE_NO_TITLE);//定义activity活动的界面情况,这里是隐藏标题栏
|
|
|
|
|
|
|
|
|
|
final Window win = getWindow();//用win变量获取当前窗口
|
|
|
|
|
win.addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED);//设定当前窗口标签,设置成锁定在屏幕上方。
|
|
|
|
|
//通过修改 WindowManager.LayoutParams 的属性,可以实现对窗口的自定义布局和交互行为。
|
|
|
|
|
if (!isScreenOn()) {//使用后边定义的isScreenOn()方法,如果屏幕没有亮则进行如下操作
|
|
|
|
|
win.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON//上面说的设定当前窗口的标签,以实现一些功能。这个标签的功能是让屏幕常亮
|
|
|
|
|
| WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON//这个标签的意思是如果屏幕是关着的话让屏幕亮起来
|
|
|
|
|
| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON//这个标签的意思是允许屏幕锁屏的时候让屏幕亮起来
|
|
|
|
|
| WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR);//这个标签的意思是让窗口布局随着窗口内容得到调整而调整
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Intent intent = getIntent();
|
|
|
|
|
Intent intent = getIntent();//intent中存的是这个活动的“意图”,这个数据类型可以在不同的Activity之间传递信息。
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
mNoteId = Long.valueOf(intent.getData().getPathSegments().get(1));
|
|
|
|
|
mSnippet = DataUtils.getSnippetById(this.getContentResolver(), mNoteId);
|
|
|
|
|
mNoteId = Long.valueOf(intent.getData().getPathSegments().get(1));//intent中的data是指URL数据他定义了执行这个Activity所需要的数据,将URL解码,取第一个也即Note的ID号
|
|
|
|
|
mSnippet = DataUtils.getSnippetById(this.getContentResolver(), mNoteId);//使用内容提供器来获取日期信息
|
|
|
|
|
mSnippet = mSnippet.length() > SNIPPET_PREW_MAX_LEN ? mSnippet.substring(0,
|
|
|
|
|
SNIPPET_PREW_MAX_LEN) + getResources().getString(R.string.notelist_string_info)
|
|
|
|
|
: mSnippet;
|
|
|
|
|
} catch (IllegalArgumentException e) {
|
|
|
|
|
: mSnippet;//对日期信息进行处理
|
|
|
|
|
} catch (IllegalArgumentException e) {//使用catch这个方式来捕捉try中出现的报错,如果上述过程中发生了这个异常,“当方法接收到一个非法或不合理的参数时”,就把异常情况打印出来
|
|
|
|
|
e.printStackTrace();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mPlayer = new MediaPlayer();
|
|
|
|
|
if (DataUtils.visibleInNoteDatabase(getContentResolver(), mNoteId, Notes.TYPE_NOTE)) {
|
|
|
|
|
showActionDialog();
|
|
|
|
|
playAlarmSound();
|
|
|
|
|
mPlayer = new MediaPlayer(); //创建一个新的多媒体变量传给mPlayer
|
|
|
|
|
if (DataUtils.visibleInNoteDatabase(getContentResolver(), mNoteId, Notes.TYPE_NOTE)) {//只有普通笔记才会有通知
|
|
|
|
|
showActionDialog();//打开操作对话框
|
|
|
|
|
playAlarmSound();//打开播放提示音
|
|
|
|
|
} else {
|
|
|
|
|
finish();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
功能:用于判断当前屏幕是否处于开启状态,使用已经写好的PowerManger对象和
|
|
|
|
|
*/
|
|
|
|
|
private boolean isScreenOn() {
|
|
|
|
|
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
|
|
|
|
|
return pm.isScreenOn();
|
|
|
|
|
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); //使用 getSystemService获取系统服务,指定为获取电源状态
|
|
|
|
|
return pm.isScreenOn(); //使用自带的isScreenOn函数判断屏幕状态
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
功能:在物理层面上实现播放通知铃声的功能
|
|
|
|
|
*/
|
|
|
|
|
private void playAlarmSound() {
|
|
|
|
|
Uri url = RingtoneManager.getActualDefaultRingtoneUri(this, RingtoneManager.TYPE_ALARM);
|
|
|
|
|
Uri url = RingtoneManager.getActualDefaultRingtoneUri(this, RingtoneManager.TYPE_ALARM);//获取默认铃声,是闹钟铃声
|
|
|
|
|
|
|
|
|
|
int silentModeStreams = Settings.System.getInt(getContentResolver(),
|
|
|
|
|
int silentModeStreams = Settings.System.getInt(getContentResolver(),//获取静音模式下影响音频流的类型,如果没有MODE_RINGER_STREAMS_AFFECTED一项也即不处于静音模式的话返回0
|
|
|
|
|
Settings.System.MODE_RINGER_STREAMS_AFFECTED, 0);
|
|
|
|
|
|
|
|
|
|
if ((silentModeStreams & (1 << AudioManager.STREAM_ALARM)) != 0) {
|
|
|
|
|
if ((silentModeStreams & (1 << AudioManager.STREAM_ALARM)) != 0) {//如果结果匹配,则将闹钟声音的音频设置成静音模式
|
|
|
|
|
mPlayer.setAudioStreamType(silentModeStreams);
|
|
|
|
|
} else {
|
|
|
|
|
mPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
|
|
|
|
|
mPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);//不是静音模式的话就正常设置成闹钟音频流
|
|
|
|
|
}
|
|
|
|
|
try {
|
|
|
|
|
mPlayer.setDataSource(this, url);
|
|
|
|
|
mPlayer.prepare();
|
|
|
|
|
mPlayer.setLooping(true);
|
|
|
|
|
mPlayer.start();
|
|
|
|
|
} catch (IllegalArgumentException e) {
|
|
|
|
|
mPlayer.setDataSource(this, url);//准备设备,将音频源设成url
|
|
|
|
|
mPlayer.prepare();//准备设备
|
|
|
|
|
mPlayer.setLooping(true);//设置循环
|
|
|
|
|
mPlayer.start();//开始播放
|
|
|
|
|
} catch (IllegalArgumentException e) {//try的过程中随时报错,这里有四种错误,这个是参数传递出错
|
|
|
|
|
// TODO Auto-generated catch block
|
|
|
|
|
e.printStackTrace();
|
|
|
|
|
} catch (SecurityException e) {
|
|
|
|
|
} catch (SecurityException e) {//这个是权限出错
|
|
|
|
|
// TODO Auto-generated catch block
|
|
|
|
|
e.printStackTrace();
|
|
|
|
|
} catch (IllegalStateException e) {
|
|
|
|
|
} catch (IllegalStateException e) {//音频播放器出错
|
|
|
|
|
// TODO Auto-generated catch block
|
|
|
|
|
e.printStackTrace();
|
|
|
|
|
} catch (IOException e) {
|
|
|
|
|
} catch (IOException e) {//数据源出错
|
|
|
|
|
// TODO Auto-generated catch block
|
|
|
|
|
e.printStackTrace();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
功能:显示一个对话框
|
|
|
|
|
*/
|
|
|
|
|
private void showActionDialog() {
|
|
|
|
|
AlertDialog.Builder dialog = new AlertDialog.Builder(this);
|
|
|
|
|
dialog.setTitle(R.string.app_name);
|
|
|
|
|
dialog.setMessage(mSnippet);
|
|
|
|
|
dialog.setPositiveButton(R.string.notealert_ok, this);
|
|
|
|
|
if (isScreenOn()) {
|
|
|
|
|
AlertDialog.Builder dialog = new AlertDialog.Builder(this);//创建一个新的对话框对象
|
|
|
|
|
dialog.setTitle(R.string.app_name);//设置标题,是app的名字
|
|
|
|
|
dialog.setMessage(mSnippet);//设置对话框内容,即为前面得到的信息
|
|
|
|
|
dialog.setPositiveButton(R.string.notealert_ok, this);//设置按钮,
|
|
|
|
|
if (isScreenOn()) {//如果屏幕是亮的话设置消极按钮
|
|
|
|
|
dialog.setNegativeButton(R.string.notealert_enter, this);
|
|
|
|
|
}
|
|
|
|
|
dialog.show().setOnDismissListener(this);
|
|
|
|
|
dialog.show().setOnDismissListener(this);//显示对话框,并显示一些操作
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
功能:看看是那个按钮被按了
|
|
|
|
|
*/
|
|
|
|
|
public void onClick(DialogInterface dialog, int which) {
|
|
|
|
|
switch (which) {
|
|
|
|
|
case DialogInterface.BUTTON_NEGATIVE:
|
|
|
|
|
case DialogInterface.BUTTON_NEGATIVE://如果是消极按钮被按了,那么就是显示到编辑栏中
|
|
|
|
|
Intent intent = new Intent(this, NoteEditActivity.class);
|
|
|
|
|
intent.setAction(Intent.ACTION_VIEW);
|
|
|
|
|
intent.putExtra(Intent.EXTRA_UID, mNoteId);
|
|
|
|
@ -142,17 +155,21 @@ public class AlarmAlertActivity extends Activity implements OnClickListener, OnD
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
功能:关闭这个对话框的话,就关闭声音并且结束对话框
|
|
|
|
|
*/
|
|
|
|
|
public void onDismiss(DialogInterface dialog) {
|
|
|
|
|
stopAlarmSound();
|
|
|
|
|
finish();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
功能:实现关闭铃声的物理层操作
|
|
|
|
|
*/
|
|
|
|
|
private void stopAlarmSound() {
|
|
|
|
|
if (mPlayer != null) {
|
|
|
|
|
mPlayer.stop();
|
|
|
|
|
mPlayer.release();
|
|
|
|
|
mPlayer = null;
|
|
|
|
|
if (mPlayer != null) {//如果声音还在播的话就。。。
|
|
|
|
|
mPlayer.stop();//停止声音
|
|
|
|
|
mPlayer.release();//释放空间
|
|
|
|
|
mPlayer = null;//设置成没有声音。
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|