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# -*- coding: UTF-8 -*-
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import os
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import sys
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import time
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import cfg
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import random
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import pygame
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class Button:
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def __init__(self, text, font, color, hover_color, pos, size):#初始化数
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self.text = text
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self.font = font
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self.color = color
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self.hover_color = hover_color
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self.pos = pos
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self.size = size
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self.rect = pygame.Rect(pos, size)
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self.hovered = False
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def draw(self, surface):
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if self.hovered:
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pygame.draw.rect(surface, self.hover_color, self.rect)
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else:
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pygame.draw.rect(surface, self.color, self.rect)
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text_surface = self.font.render(self.text, True, (255, 255, 255))
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text_rect = text_surface.get_rect(center=self.rect.center)
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surface.blit(text_surface, text_rect)
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def update(self, mouse_pos):
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if self.rect.collidepoint(mouse_pos):
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self.hovered = True
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else:
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self.hovered = False
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#鼠标监控
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def clicked(self, mouse_pos):
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return self.rect.collidepoint(mouse_pos)
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'''判断游戏是否结束'''
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def isGameOver(board, size):
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assert isinstance(size, int)
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num_cells = size * size
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for i in range(num_cells-1):
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if board[i] != i: return False
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return True
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'''将空白Cell左边的Cell右移到空白Cell位置'''
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def moveR(board, blank_cell_idx, num_cols):
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if blank_cell_idx % num_cols == 0: return blank_cell_idx
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board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1]
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return blank_cell_idx - 1
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'''将空白Cell右边的Cell左移到空白Cell位置'''
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def moveL(board, blank_cell_idx, num_cols):
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if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx
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board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1]
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return blank_cell_idx + 1
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'''将空白Cell上边的Cell下移到空白Cell位置'''
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def moveD(board, blank_cell_idx, num_cols):
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if blank_cell_idx < num_cols: return blank_cell_idx
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board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols]
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return blank_cell_idx - num_cols
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'''将空白Cell下边的Cell上移到空白Cell位置'''
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def moveU(board, blank_cell_idx, num_rows, num_cols):
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if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx
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board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols]
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return blank_cell_idx + num_cols
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'''获得打乱的拼图'''
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def CreateBoard(num_rows, num_cols, num_cells):
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board = []
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for i in range(num_cells): board.append(i)
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# 去掉右下角那块
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blank_cell_idx = num_cells - 1
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board[blank_cell_idx] = -1
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for i in range(cfg.NUMRANDOM):
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# 0: left, 1: right, 2: up, 3: down
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direction = random.randint(0, 3)
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if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols)
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elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols)
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elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols)
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elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols)
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return board, blank_cell_idx
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'''随机选取一张图片'''
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def GetImagePath(rootdir):
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imagenames = os.listdir(rootdir)
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assert len(imagenames) > 0
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return os.path.join(rootdir, random.choice(imagenames))
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'''显示游戏结束界面'''
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def ShowEndInterface(screen, width, height):
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screen.fill(cfg.BACKGROUNDCOLOR)
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font = pygame.font.Font(cfg.FONTPATH, width//15)
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title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122))
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rect = title.get_rect()
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rect.midtop = (width/2, height/2.5)
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screen.blit(title, rect)
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pygame.display.update()
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while True:
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for event in pygame.event.get():
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if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
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time.sleep(5)
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pygame.quit()
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sys.exit()
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pygame.display.update()
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'''显示游戏开始界面'''
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def ShowStartInterface(screen, width, height):
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screen.fill(cfg.BACKGROUNDCOLOR)
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tfont = pygame.font.Font(cfg.FONTPATH, width//4)
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cfont = pygame.font.Font(cfg.FONTPATH, width//20)
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title = tfont.render('拼图游戏', True, (10, 10, 10))
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content1 = cfont.render('J、K、L键开始游戏', True, (10, 10, 10))
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content2 = cfont.render('L为5*5模式, K为4*4模式, J为3*3模式', True, (10, 10, 10))
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trect = title.get_rect()
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trect.midtop = (width/2, height/10)
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# 创建按钮
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button1 = Button('3*3模式', cfont, (100, 100, 100), (150, 150, 150), (width / 2 - 100, height / 2.2), (200, 50))
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button2 = Button('4*4模式', cfont, (100, 100, 100), (150, 150, 150), (width / 2 - 100, height / 1.8), (200, 50))
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button3 = Button('5*5模式', cfont, (100, 100, 100), (150, 150, 150), (width / 2 - 100, height / 1.5), (200, 50))
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buttons = [button1, button2, button3]
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crect1 = content1.get_rect()
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crect1.midtop = (width/2, height/2.2)
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crect2 = content2.get_rect()
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crect2.midtop = (width/2, height/1.8)
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screen.blit(title, trect)
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screen.blit(content1, crect1)
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screen.blit(content2, crect2)
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while True:
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mouse_pos = pygame.mouse.get_pos()
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for button in buttons:
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button.update(mouse_pos)
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button.draw(screen)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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mouse_pos = pygame.mouse.get_pos()
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for button in buttons:
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if button.clicked(mouse_pos):
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if button.text == '3*3模式':
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return 3
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# 执行 3*3 模式对应的操作
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elif button.text == '4*4模式':
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return 4
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# 执行 4*4 模式对应的操作
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elif button.text == '5*5模式':
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return 5
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# 执行 5*5 模式对应的操作
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# 获取鼠标位置
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# for event in pygame.event.get():
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# if event.type == pygame.MOUSEBUTTONDOWN:
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# return 3
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# print(666)
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pygame.display.update()
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'''主函数'''
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def main():
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# 初始化
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pygame.init()
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clock = pygame.time.Clock()
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# 加载图片
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game_img_used = pygame.image.load("./image/pintu.jpg")
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game_img_used = pygame.transform.scale(game_img_used, (1000, 1000))
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game_img_used_rect = game_img_used.get_rect()
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# 设置窗口
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screen = pygame.display.set_mode((1000, 1000))
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pygame.display.set_caption('拼图游戏')
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# 游戏开始界面
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size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
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assert isinstance(size, int)
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num_rows, num_cols = size, size
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num_cells = size * size
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# 计算Cell大小
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cell_width = game_img_used_rect.width // num_cols
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cell_height = game_img_used_rect.height // num_rows
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# 避免初始化为原图
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while True:
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game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells)
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if not isGameOver(game_board, size):
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break
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# 游戏主循环
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is_running = True
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while is_running:
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# --事件捕获
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for event in pygame.event.get():
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# ----退出游戏
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if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
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pygame.quit()
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sys.exit()
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# ----键盘操作
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT or event.key == ord('a'):
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blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
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elif event.key == pygame.K_RIGHT or event.key == ord('d'):
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blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
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elif event.key == pygame.K_UP or event.key == ord('w'):
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blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
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elif event.key == pygame.K_DOWN or event.key == ord('s'):
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blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
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# ----鼠标操作
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elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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x, y = pygame.mouse.get_pos()
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x_pos = x // cell_width
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y_pos = y // cell_height
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idx = x_pos + y_pos * num_cols
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if idx == blank_cell_idx-1:
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blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
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elif idx == blank_cell_idx+1:
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blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
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elif idx == blank_cell_idx+num_cols:
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blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
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elif idx == blank_cell_idx-num_cols:
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blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
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# --判断游戏是否结束
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if isGameOver(game_board, size):
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game_board[blank_cell_idx] = num_cells - 1
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is_running = False
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# --更新屏幕
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screen.fill(cfg.BACKGROUNDCOLOR)
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for i in range(num_cells):
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if game_board[i] == -1:
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continue
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x_pos = i // num_cols
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y_pos = i % num_cols
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rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height)
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img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height)
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screen.blit(game_img_used, rect, img_area)
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for i in range(num_cols+1):
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pygame.draw.line(screen, (0,0,0), (i*cell_width, 0), (i*cell_width, game_img_used_rect.height))
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for i in range(num_rows+1):
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pygame.draw.line(screen, (0,0,0), (0, i*cell_height), (game_img_used_rect.width, i*cell_height))
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pygame.display.update()
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clock.tick(30)
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# 游戏结束界面
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ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
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'''run'''
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if __name__ == '__main__':
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main()
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