first commit

main
kun 6 months ago
parent ed2b13a752
commit f5d107dbf1

@ -0,0 +1,93 @@
import pygame
import sys
# 初始化 pygame
pygame.init()
# 设置窗口大小
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('拼图游戏')
class Button:
def __init__(self, text, font, color, hover_color, pos, size):
self.text = text
self.font = font
self.color = color
self.hover_color = hover_color
self.pos = pos
self.size = size
self.rect = pygame.Rect(pos, size)
self.hovered = False
def draw(self, surface):
if self.hovered:
pygame.draw.rect(surface, self.hover_color, self.rect)
else:
pygame.draw.rect(surface, self.color, self.rect)
text_surface = self.font.render(self.text, True, (255, 255, 255))
text_rect = text_surface.get_rect(center=self.rect.center)
surface.blit(text_surface, text_rect)
def update(self, mouse_pos):
if self.rect.collidepoint(mouse_pos):
self.hovered = True
else:
self.hovered = False
def clicked(self, mouse_pos):
return self.rect.collidepoint(mouse_pos)
# 初始化字体
pygame.font.init()
tfont = pygame.font.Font(None, width//4)
cfont = pygame.font.Font(None, width//20)
# 创建按钮
button1 = Button('3*3模式', cfont, (100, 100, 100), (150, 150, 150), (width/2 - 100, height/2.2), (200, 50))
button2 = Button('4*4模式', cfont, (100, 100, 100), (150, 150, 150), (width/2 - 100, height/1.8), (200, 50))
button3 = Button('5*5模式', cfont, (100, 100, 100), (150, 150, 150), (width/2 - 100, height/1.5), (200, 50))
buttons = [button1, button2, button3]
# 游戏循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
for button in buttons:
if button.clicked(mouse_pos):
if button.text == '3*3模式':
print("点击了 3*3 模式按钮")
# 执行 3*3 模式对应的操作
elif button.text == '4*4模式':
print("点击了 4*4 模式按钮")
# 执行 4*4 模式对应的操作
elif button.text == '5*5模式':
print("点击了 5*5 模式按钮")
# 执行 5*5 模式对应的操作
# 获取鼠标位置
mouse_pos = pygame.mouse.get_pos()
# 清空屏幕
screen.fill((255, 255, 255))
# 绘制标题和按钮
title = tfont.render('拼图游戏', True, (10, 10, 10))
trect = title.get_rect()
trect.midtop = (width/2, height/10)
screen.blit(title, trect)
for button in buttons:
button.update(mouse_pos)
button.draw(screen)
pygame.display.flip()
pygame.quit()
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