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# -*- coding: UTF-8 -*-
import os
import sys
import time
import cfg
import random
import pygame
class Button:
def __init__(self, text, font, color, hover_color, pos, size):#初始化数
self.text = text
self.font = font
self.color = color
self.hover_color = hover_color
self.pos = pos
self.size = size
self.rect = pygame.Rect(pos, size)
self.hovered = False
def draw(self, surface):
if self.hovered:
pygame.draw.rect(surface, self.hover_color, self.rect)
else:
pygame.draw.rect(surface, self.color, self.rect)
text_surface = self.font.render(self.text, True, (255, 255, 255))
text_rect = text_surface.get_rect(center=self.rect.center)
surface.blit(text_surface, text_rect)
def update(self, mouse_pos):
if self.rect.collidepoint(mouse_pos):
self.hovered = True
else:
self.hovered = False
#鼠标监控
def clicked(self, mouse_pos):
return self.rect.collidepoint(mouse_pos)
'''判断游戏是否结束'''
def isGameOver(board, size):
assert isinstance(size, int)
num_cells = size * size
for i in range(num_cells-1):
if board[i] != i: return False
return True
'''将空白Cell左边的Cell右移到空白Cell位置'''
def moveR(board, blank_cell_idx, num_cols):
if blank_cell_idx % num_cols == 0: return blank_cell_idx
board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1]
return blank_cell_idx - 1
'''将空白Cell右边的Cell左移到空白Cell位置'''
def moveL(board, blank_cell_idx, num_cols):
if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx
board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1]
return blank_cell_idx + 1
'''将空白Cell上边的Cell下移到空白Cell位置'''
def moveD(board, blank_cell_idx, num_cols):
if blank_cell_idx < num_cols: return blank_cell_idx
board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols]
return blank_cell_idx - num_cols
'''将空白Cell下边的Cell上移到空白Cell位置'''
def moveU(board, blank_cell_idx, num_rows, num_cols):
if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx
board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols]
return blank_cell_idx + num_cols
'''获得打乱的拼图'''
def CreateBoard(num_rows, num_cols, num_cells):
board = []
for i in range(num_cells): board.append(i)
# 去掉右下角那块
blank_cell_idx = num_cells - 1
board[blank_cell_idx] = -1
for i in range(cfg.NUMRANDOM):
# 0: left, 1: right, 2: up, 3: down
direction = random.randint(0, 3)
if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols)
elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols)
elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols)
elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols)
return board, blank_cell_idx
'''随机选取一张图片'''
def GetImagePath(rootdir):
imagenames = os.listdir(rootdir)
assert len(imagenames) > 0
return os.path.join(rootdir, random.choice(imagenames))
'''显示游戏结束界面'''
def ShowEndInterface(screen, width, height):
screen.fill(cfg.BACKGROUNDCOLOR)
font = pygame.font.Font(cfg.FONTPATH, width//15)
title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122))
rect = title.get_rect()
rect.midtop = (width/2, height/2.5)
screen.blit(title, rect)
pygame.display.update()
while True:
for event in pygame.event.get():
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
time.sleep(5)
pygame.quit()
sys.exit()
pygame.display.update()
'''显示游戏开始界面'''
def ShowStartInterface(screen, width, height):
screen.fill(cfg.BACKGROUNDCOLOR)
tfont = pygame.font.Font(cfg.FONTPATH, width//4)
cfont = pygame.font.Font(cfg.FONTPATH, width//20)
title = tfont.render('拼图游戏', True, (10, 10, 10))
content1 = cfont.render('J、K、L键开始游戏', True, (10, 10, 10))
content2 = cfont.render('L为5*5模式, K为4*4模式, J为3*3模式', True, (10, 10, 10))
trect = title.get_rect()
trect.midtop = (width/2, height/10)
# 创建按钮
button1 = Button('3*3模式', cfont, (100, 100, 100), (150, 150, 150), (width / 2 - 100, height / 2.2), (200, 50))
button2 = Button('4*4模式', cfont, (100, 100, 100), (150, 150, 150), (width / 2 - 100, height / 1.8), (200, 50))
button3 = Button('5*5模式', cfont, (100, 100, 100), (150, 150, 150), (width / 2 - 100, height / 1.5), (200, 50))
buttons = [button1, button2, button3]
crect1 = content1.get_rect()
crect1.midtop = (width/2, height/2.2)
crect2 = content2.get_rect()
crect2.midtop = (width/2, height/1.8)
screen.blit(title, trect)
screen.blit(content1, crect1)
screen.blit(content2, crect2)
while True:
mouse_pos = pygame.mouse.get_pos()
for button in buttons:
button.update(mouse_pos)
button.draw(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
for button in buttons:
if button.clicked(mouse_pos):
if button.text == '3*3模式':
return 3
# 执行 3*3 模式对应的操作
elif button.text == '4*4模式':
return 4
# 执行 4*4 模式对应的操作
elif button.text == '5*5模式':
return 5
# 执行 5*5 模式对应的操作
# 获取鼠标位置
# for event in pygame.event.get():
# if event.type == pygame.MOUSEBUTTONDOWN:
# return 3
# print(666)
pygame.display.update()
'''主函数'''
def main():
# 初始化
pygame.init()
clock = pygame.time.Clock()
# 加载图片
game_img_used = pygame.image.load("./image/pintu.jpg")
game_img_used = pygame.transform.scale(game_img_used, (1000, 1000))
game_img_used_rect = game_img_used.get_rect()
# 设置窗口
screen = pygame.display.set_mode((1000, 1000))
pygame.display.set_caption('拼图游戏')
# 游戏开始界面
size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
assert isinstance(size, int)
num_rows, num_cols = size, size
num_cells = size * size
# 计算Cell大小
cell_width = game_img_used_rect.width // num_cols
cell_height = game_img_used_rect.height // num_rows
# 避免初始化为原图
while True:
game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells)
if not isGameOver(game_board, size):
break
# 游戏主循环
is_running = True
while is_running:
# --事件捕获
for event in pygame.event.get():
# ----退出游戏
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
# ----键盘操作
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == ord('a'):
blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
elif event.key == pygame.K_RIGHT or event.key == ord('d'):
blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
elif event.key == pygame.K_UP or event.key == ord('w'):
blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
elif event.key == pygame.K_DOWN or event.key == ord('s'):
blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
# ----鼠标操作
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x, y = pygame.mouse.get_pos()
x_pos = x // cell_width
y_pos = y // cell_height
idx = x_pos + y_pos * num_cols
if idx == blank_cell_idx-1:
blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
elif idx == blank_cell_idx+1:
blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
elif idx == blank_cell_idx+num_cols:
blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
elif idx == blank_cell_idx-num_cols:
blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
# --判断游戏是否结束
if isGameOver(game_board, size):
game_board[blank_cell_idx] = num_cells - 1
is_running = False
# --更新屏幕
screen.fill(cfg.BACKGROUNDCOLOR)
for i in range(num_cells):
if game_board[i] == -1:
continue
x_pos = i // num_cols
y_pos = i % num_cols
rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height)
img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height)
screen.blit(game_img_used, rect, img_area)
for i in range(num_cols+1):
pygame.draw.line(screen, (0,0,0), (i*cell_width, 0), (i*cell_width, game_img_used_rect.height))
for i in range(num_rows+1):
pygame.draw.line(screen, (0,0,0), (0, i*cell_height), (game_img_used_rect.width, i*cell_height))
pygame.display.update()
clock.tick(30)
# 游戏结束界面
ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
'''run'''
if __name__ == '__main__':
main()