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peari9jp6/src/process/processor.rs

182 lines
5.5 KiB

use alloc::BTreeMap;
use memory::{ActivePageTable, InactivePageTable};
use super::*;
use core::cell::RefCell;
use core::fmt::{Debug, Formatter, Error};
pub struct Processor {
procs: BTreeMap<Pid, Process>,
current_pid: Pid,
}
impl Processor {
pub fn new() -> Self {
Processor {
procs: BTreeMap::<Pid, Process>::new(),
current_pid: 0,
}
}
fn alloc_pid(&self) -> Pid {
let mut next: Pid = 0;
for &i in self.procs.keys() {
if i != next {
return next;
} else {
next = i + 1;
}
}
return next;
}
pub fn add(&mut self, mut process: Process) -> Pid {
let pid = self.alloc_pid();
process.pid = pid;
self.procs.insert(pid, process);
pid
}
pub fn schedule(&mut self, rsp: &mut usize) {
let pid = self.find_next();
self.switch_to(pid, rsp);
}
fn find_next(&self) -> Pid {
*self.procs.keys()
.find(|&&i| i > self.current_pid
&& self.get(i).exit_code().is_none())
.unwrap_or(self.procs.keys().next().unwrap())
}
/// Switch process to `pid`, switch page table if necessary.
/// Store `rsp` and point it to target kernel stack.
/// The current status will be set to `Ready` if it is `Running` now.
fn switch_to(&mut self, pid: Pid, rsp: &mut usize) {
// for debug print
let pid0 = self.current_pid;
let rsp0 = *rsp;
if pid == self.current_pid {
return;
}
self.current_pid = pid;
let (from, to) = self.get_mut2(pid0, pid);
// set `from`
if from.status == Status::Running {
from.status = Status::Ready;
}
from.rsp = *rsp;
// set `to`
assert_eq!(to.status, Status::Ready);
to.status = Status::Running;
*rsp = to.rsp;
// switch page table
if let Some(page_table) = to.page_table.take() {
let mut active_table = unsafe { ActivePageTable::new() };
let old_table = active_table.switch(page_table);
from.page_table = Some(old_table);
}
debug!("Processor: switch from {} to {}\n rsp: {:#x} -> {:#x}", pid0, pid, rsp0, rsp);
}
fn get(&self, pid: Pid) -> &Process {
self.procs.get(&pid).unwrap()
}
fn get_mut(&mut self, pid: Pid) -> &mut Process {
self.procs.get_mut(&pid).unwrap()
}
fn get_mut2(&mut self, pid1: Pid, pid2: Pid) -> (&mut Process, &mut Process) {
assert_ne!(pid1, pid2);
let procs1 = &mut self.procs as *mut BTreeMap<_, _>;
let procs2 = procs1;
let p1 = unsafe { &mut *procs1 }.get_mut(&pid1).unwrap();
let p2 = unsafe { &mut *procs2 }.get_mut(&pid2).unwrap();
(p1, p2)
}
pub fn current(&self) -> &Process {
self.get(self.current_pid)
}
pub fn kill(&mut self, pid: Pid) {
self.exit(pid, 0x1000); // TODO: error code for killed
}
pub fn exit(&mut self, pid: Pid, error_code: ErrorCode) {
assert_ne!(pid, self.current_pid);
debug!("Processor: {} exit, code: {}", pid, error_code);
self.get_mut(pid).status = Status::Exited(error_code);
if let Some(waiter) = self.find_waiter(pid) {
{
let p = self.get_mut(waiter);
p.status = Status::Ready;
p.set_return_value(error_code);
}
debug!("Processor: remove {}", pid);
self.procs.remove(&pid);
}
}
/// Let current process wait for another
pub fn current_wait_for(&mut self, target: WaitTarget) -> WaitResult {
// Find one target process and it's exit code
let (pid, exit_code) = match target {
WaitTarget::AnyChild => {
let childs = self.procs.values()
.filter(|&p| p.parent == self.current_pid);
if childs.clone().next().is_none() {
return WaitResult::NotExist;
}
childs.clone()
.find(|&p| p.exit_code().is_some())
.map(|p| (p.pid, p.exit_code()))
.unwrap_or((0, None))
}
WaitTarget::Proc(pid) => (pid, self.get(pid).exit_code()),
};
if let Some(exit_code) = exit_code {
debug!("Processor: remove {}", pid);
self.procs.remove(&pid);
WaitResult::Ok(exit_code)
} else {
debug!("Processor: {} wait for {}", self.current_pid, pid);
let current_pid = self.current_pid;
self.get_mut(current_pid).status = Status::Sleeping(pid);
WaitResult::Blocked
}
}
fn find_waiter(&self, pid: Pid) -> Option<Pid> {
self.procs.values().find(|&p| {
p.status == Status::Sleeping(pid) ||
(p.status == Status::Sleeping(0) && self.get(pid).parent == p.pid)
}).map(|ref p| p.pid)
}
}
impl Debug for Processor {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
f.debug_map()
.entries(self.procs.iter().map(|(pid, proc0)| { (pid, &proc0.name) }))
.finish()
}
}
pub enum WaitTarget {
AnyChild,
Proc(Pid),
}
pub enum WaitResult {
/// The target process is still running.
/// The waiter's status will be set to `Sleeping`.
Blocked,
/// The target process is exited with `ErrorCode`.
Ok(ErrorCode),
/// The target process is not exist.
NotExist,
}