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221 lines
6.9 KiB
221 lines
6.9 KiB
use alloc::boxed::Box;
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use alloc::vec::Vec;
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use spin::{Mutex, MutexGuard};
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use log::*;
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use crate::scheduler::Scheduler;
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use crate::timer::Timer;
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struct Thread {
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status: Status,
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status_after_stop: Status,
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waiter: Option<Tid>,
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context: Option<Box<Context>>,
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}
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pub type Tid = usize;
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type ExitCode = usize;
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub enum Status {
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Ready,
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Running(usize),
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Sleeping,
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/// aka ZOMBIE. Its context was dropped.
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Exited(ExitCode),
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}
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#[derive(Eq, PartialEq)]
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enum Event {
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Wakeup(Tid),
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}
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pub trait Context {
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/// Switch to target context
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unsafe fn switch_to(&mut self, target: &mut Context);
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/// A tid is allocated for this context
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fn set_tid(&mut self, tid: Tid);
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}
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pub struct ThreadPool {
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threads: Vec<Mutex<Option<Thread>>>,
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scheduler: Box<Scheduler>,
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timer: Mutex<Timer<Event>>,
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}
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impl ThreadPool {
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pub fn new(scheduler: impl Scheduler, max_proc_num: usize) -> Self {
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ThreadPool {
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threads: new_vec_default(max_proc_num),
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scheduler: Box::new(scheduler),
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timer: Mutex::new(Timer::new()),
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}
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}
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fn alloc_tid(&self) -> (Tid, MutexGuard<Option<Thread>>) {
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for (i, proc) in self.threads.iter().enumerate() {
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let thread = proc.lock();
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if thread.is_none() {
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return (i, thread);
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}
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}
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panic!("Process number exceeded");
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}
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/// Add a new thread
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/// Calls action with tid and thread context
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pub fn add(&self, mut context: Box<Context>) -> Tid {
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let (tid, mut thread) = self.alloc_tid();
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context.set_tid(tid);
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*thread = Some(Thread {
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status: Status::Ready,
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status_after_stop: Status::Ready,
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waiter: None,
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context: Some(context),
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});
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self.scheduler.push(tid);
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tid
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}
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/// Make process `tid` time slice -= 1.
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/// Return true if time slice == 0.
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/// Called by timer interrupt handler.
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pub(crate) fn tick(&self, cpu_id: usize, tid: Option<Tid>) -> bool {
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if cpu_id == 0 {
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let mut timer = self.timer.lock();
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timer.tick();
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while let Some(event) = timer.pop() {
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match event {
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Event::Wakeup(tid) => self.set_status(tid, Status::Ready),
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}
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}
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}
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match tid {
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Some(tid) => self.scheduler.tick(tid),
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None => false,
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}
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}
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/// Set the priority of process `tid`
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pub fn set_priority(&self, tid: Tid, priority: u8) {
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self.scheduler.set_priority(tid, priority);
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}
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/// Called by Processor to get a process to run.
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/// The manager first mark it `Running`,
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/// then take out and return its Context.
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pub(crate) fn run(&self, cpu_id: usize) -> Option<(Tid, Box<Context>)> {
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self.scheduler.pop(cpu_id)
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.map(|tid| {
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let mut proc_lock = self.threads[tid].lock();
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let mut proc = proc_lock.as_mut().expect("process not exist");
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proc.status = Status::Running(cpu_id);
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(tid, proc.context.take().expect("context not exist"))
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})
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}
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/// Called by Processor to finish running a process
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/// and give its context back.
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pub(crate) fn stop(&self, tid: Tid, context: Box<Context>) {
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let mut proc_lock = self.threads[tid].lock();
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let mut proc = proc_lock.as_mut().expect("process not exist");
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proc.status = proc.status_after_stop.clone();
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proc.status_after_stop = Status::Ready;
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proc.context = Some(context);
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match proc.status {
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Status::Ready => self.scheduler.push(tid),
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Status::Exited(_) => self.exit_handler(tid, proc),
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_ => {}
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}
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}
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/// Called by `JoinHandle` to let thread `tid` wait for `target`.
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/// The `tid` is going to sleep, and will be woke up when `target` exit.
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/// (see `exit_handler()`)
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pub(crate) fn wait(&self, tid: Tid, target: Tid) {
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self.set_status(tid, Status::Sleeping);
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let mut target_lock = self.threads[target].lock();
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let target = target_lock.as_mut().expect("process not exist");
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target.waiter = Some(tid);
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}
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/// Switch the status of a process.
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/// Insert/Remove it to/from scheduler if necessary.
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fn set_status(&self, tid: Tid, status: Status) {
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let mut proc_lock = self.threads[tid].lock();
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if let Some(mut proc) = proc_lock.as_mut() {
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trace!("process {} {:?} -> {:?}", tid, proc.status, status);
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match (&proc.status, &status) {
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(Status::Ready, Status::Ready) => return,
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(Status::Ready, _) => panic!("can not remove a process from ready queue"),
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(Status::Exited(_), _) => panic!("can not set status for a exited thread"),
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(Status::Sleeping, Status::Exited(_)) => self.timer.lock().stop(Event::Wakeup(tid)),
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(Status::Running(_), Status::Ready) => {} // process will be added to scheduler in stop()
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(_, Status::Ready) => self.scheduler.push(tid),
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_ => {}
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}
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match proc.status {
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Status::Running(_) => proc.status_after_stop = status,
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_ => proc.status = status,
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}
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match proc.status {
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Status::Exited(_) => self.exit_handler(tid, proc),
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_ => {}
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}
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}
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}
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pub fn get_status(&self, tid: Tid) -> Option<Status> {
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if tid < self.threads.len() {
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self.threads[tid].lock().as_ref().map(|p| p.status.clone())
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} else {
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None
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}
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}
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/// Remove an exited proc `tid`.
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pub fn remove(&self, tid: Tid) {
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let mut proc_lock = self.threads[tid].lock();
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let proc = proc_lock.as_ref().expect("process not exist");
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match proc.status {
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Status::Exited(_) => {}
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_ => panic!("can not remove non-exited process"),
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}
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// release the tid
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*proc_lock = None;
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}
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/// Sleep `tid` for `time` ticks.
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/// `time` == 0 means sleep forever
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pub fn sleep(&self, tid: Tid, time: usize) {
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self.set_status(tid, Status::Sleeping);
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if time != 0 {
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self.timer.lock().start(time, Event::Wakeup(tid));
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}
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}
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pub fn wakeup(&self, tid: Tid) {
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self.set_status(tid, Status::Ready);
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}
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pub fn exit(&self, tid: Tid, code: ExitCode) {
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// NOTE: if `tid` is running, status change will be deferred.
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self.set_status(tid, Status::Exited(code));
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}
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/// Called when a thread exit
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fn exit_handler(&self, _tid: Tid, proc: &mut Thread) {
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// wake up waiter
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if let Some(waiter) = proc.waiter {
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self.wakeup(waiter);
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}
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// drop its context
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proc.context = None;
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}
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}
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fn new_vec_default<T: Default>(size: usize) -> Vec<T> {
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let mut vec = Vec::new();
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vec.resize_default(size);
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vec
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}
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