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use alloc::boxed::Box;
use alloc::vec::Vec;
use spin::{Mutex, MutexGuard};
use log::*;
use crate::scheduler::Scheduler;
use crate::timer::Timer;
struct Thread {
status: Status,
status_after_stop: Status,
waiter: Option<Tid>,
context: Option<Box<Context>>,
}
pub type Tid = usize;
type ExitCode = usize;
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum Status {
Ready,
Running(usize),
Sleeping,
/// aka ZOMBIE. Its context was dropped.
Exited(ExitCode),
}
#[derive(Eq, PartialEq)]
enum Event {
Wakeup(Tid),
}
pub trait Context {
/// Switch to target context
unsafe fn switch_to(&mut self, target: &mut Context);
/// A tid is allocated for this context
fn set_tid(&mut self, tid: Tid);
}
pub struct ThreadPool {
threads: Vec<Mutex<Option<Thread>>>,
scheduler: Box<Scheduler>,
timer: Mutex<Timer<Event>>,
}
impl ThreadPool {
pub fn new(scheduler: impl Scheduler, max_proc_num: usize) -> Self {
ThreadPool {
threads: new_vec_default(max_proc_num),
scheduler: Box::new(scheduler),
timer: Mutex::new(Timer::new()),
}
}
fn alloc_tid(&self) -> (Tid, MutexGuard<Option<Thread>>) {
for (i, proc) in self.threads.iter().enumerate() {
let thread = proc.lock();
if thread.is_none() {
return (i, thread);
}
}
panic!("Process number exceeded");
}
/// Add a new thread
/// Calls action with tid and thread context
pub fn add(&self, mut context: Box<Context>) -> Tid {
let (tid, mut thread) = self.alloc_tid();
context.set_tid(tid);
*thread = Some(Thread {
status: Status::Ready,
status_after_stop: Status::Ready,
waiter: None,
context: Some(context),
});
self.scheduler.push(tid);
tid
}
/// Make process `tid` time slice -= 1.
/// Return true if time slice == 0.
/// Called by timer interrupt handler.
pub(crate) fn tick(&self, cpu_id: usize, tid: Option<Tid>) -> bool {
if cpu_id == 0 {
let mut timer = self.timer.lock();
timer.tick();
while let Some(event) = timer.pop() {
match event {
Event::Wakeup(tid) => self.set_status(tid, Status::Ready),
}
}
}
match tid {
Some(tid) => self.scheduler.tick(tid),
None => false,
}
}
/// Set the priority of process `tid`
pub fn set_priority(&self, tid: Tid, priority: u8) {
self.scheduler.set_priority(tid, priority);
}
/// Called by Processor to get a process to run.
/// The manager first mark it `Running`,
/// then take out and return its Context.
pub(crate) fn run(&self, cpu_id: usize) -> Option<(Tid, Box<Context>)> {
self.scheduler.pop(cpu_id)
.map(|tid| {
let mut proc_lock = self.threads[tid].lock();
let mut proc = proc_lock.as_mut().expect("process not exist");
proc.status = Status::Running(cpu_id);
(tid, proc.context.take().expect("context not exist"))
})
}
/// Called by Processor to finish running a process
/// and give its context back.
pub(crate) fn stop(&self, tid: Tid, context: Box<Context>) {
let mut proc_lock = self.threads[tid].lock();
let mut proc = proc_lock.as_mut().expect("process not exist");
proc.status = proc.status_after_stop.clone();
proc.status_after_stop = Status::Ready;
proc.context = Some(context);
match proc.status {
Status::Ready => self.scheduler.push(tid),
Status::Exited(_) => self.exit_handler(tid, proc),
_ => {}
}
}
/// Called by `JoinHandle` to let thread `tid` wait for `target`.
/// The `tid` is going to sleep, and will be woke up when `target` exit.
/// (see `exit_handler()`)
pub(crate) fn wait(&self, tid: Tid, target: Tid) {
self.set_status(tid, Status::Sleeping);
let mut target_lock = self.threads[target].lock();
let target = target_lock.as_mut().expect("process not exist");
target.waiter = Some(tid);
}
/// Switch the status of a process.
/// Insert/Remove it to/from scheduler if necessary.
fn set_status(&self, tid: Tid, status: Status) {
let mut proc_lock = self.threads[tid].lock();
if let Some(mut proc) = proc_lock.as_mut() {
trace!("process {} {:?} -> {:?}", tid, proc.status, status);
match (&proc.status, &status) {
(Status::Ready, Status::Ready) => return,
(Status::Ready, _) => panic!("can not remove a process from ready queue"),
(Status::Exited(_), _) => panic!("can not set status for a exited thread"),
(Status::Sleeping, Status::Exited(_)) => self.timer.lock().stop(Event::Wakeup(tid)),
(Status::Running(_), Status::Ready) => {} // process will be added to scheduler in stop()
(_, Status::Ready) => self.scheduler.push(tid),
_ => {}
}
match proc.status {
Status::Running(_) => proc.status_after_stop = status,
_ => proc.status = status,
}
match proc.status {
Status::Exited(_) => self.exit_handler(tid, proc),
_ => {}
}
}
}
pub fn get_status(&self, tid: Tid) -> Option<Status> {
if tid < self.threads.len() {
self.threads[tid].lock().as_ref().map(|p| p.status.clone())
} else {
None
}
}
/// Remove an exited proc `tid`.
pub fn remove(&self, tid: Tid) {
let mut proc_lock = self.threads[tid].lock();
let proc = proc_lock.as_ref().expect("process not exist");
match proc.status {
Status::Exited(_) => {}
_ => panic!("can not remove non-exited process"),
}
// release the tid
*proc_lock = None;
}
/// Sleep `tid` for `time` ticks.
/// `time` == 0 means sleep forever
pub fn sleep(&self, tid: Tid, time: usize) {
self.set_status(tid, Status::Sleeping);
if time != 0 {
self.timer.lock().start(time, Event::Wakeup(tid));
}
}
pub fn wakeup(&self, tid: Tid) {
self.set_status(tid, Status::Ready);
}
pub fn exit(&self, tid: Tid, code: ExitCode) {
// NOTE: if `tid` is running, status change will be deferred.
self.set_status(tid, Status::Exited(code));
}
/// Called when a thread exit
fn exit_handler(&self, _tid: Tid, proc: &mut Thread) {
// wake up waiter
if let Some(waiter) = proc.waiter {
self.wakeup(waiter);
}
// drop its context
proc.context = None;
}
}
fn new_vec_default<T: Default>(size: usize) -> Vec<T> {
let mut vec = Vec::new();
vec.resize_default(size);
vec
}