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//! ANSI escape sequences parser
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//! (ref: https://en.wikipedia.org/wiki/ANSI_escape_code)
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use super::color::{ConsoleColor, ConsoleColor::*, FramebufferColor};
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use alloc::vec::Vec;
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#[repr(C)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct CharacterAttribute<C: FramebufferColor = ConsoleColor> {
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/// foreground color
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pub foreground: C,
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/// background color
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pub background: C,
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/// show underline
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pub underline: bool,
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/// swap foreground and background colors
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pub reverse: bool,
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/// text marked cfor deletion
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pub strikethrough: bool,
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}
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impl Default for CharacterAttribute {
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fn default() -> Self {
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CharacterAttribute {
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foreground: White,
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background: Black,
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underline: false,
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reverse: false,
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strikethrough: false,
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}
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}
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}
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#[derive(Debug, PartialEq)]
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enum ParseStatus {
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/// The last character is `ESC`, start parsing the escape sequence.
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BeginEscapeSequence,
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/// The character followed by `ESC` is `[`, start parsing the CSI (Control
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/// Sequence Introducer) sequence. The CSI sequence format is like
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/// `ESC [ n1 ; n2 ; ... m`.
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ParsingCSI,
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/// Display text Normally.
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Text,
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}
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#[derive(Debug)]
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pub struct EscapeParser {
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status: ParseStatus,
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char_attr: CharacterAttribute,
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current_param: Option<u8>,
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params: Vec<u8>,
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}
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impl EscapeParser {
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pub fn new() -> EscapeParser {
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EscapeParser {
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status: ParseStatus::Text,
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char_attr: CharacterAttribute::default(),
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params: Vec::new(),
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current_param: None,
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}
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}
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pub fn is_parsing(&self) -> bool {
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self.status != ParseStatus::Text
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}
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/// See an `ECS` character, start parsing escape sequence.
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pub fn start_parse(&mut self) {
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assert!(self.status == ParseStatus::Text);
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self.status = ParseStatus::BeginEscapeSequence;
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self.current_param = None;
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}
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//// Parse SGR (Select Graphic Rendition) parameters.
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fn parse_sgr_params(&mut self) {
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use core::mem::transmute;
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for param in &self.params {
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match param {
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0 => self.char_attr = CharacterAttribute::default(),
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4 => self.char_attr.underline = true,
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7 => self.char_attr.reverse = true,
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9 => self.char_attr.strikethrough = true,
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24 => self.char_attr.underline = false,
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27 => self.char_attr.reverse = false,
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29 => self.char_attr.strikethrough = false,
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30...37 | 90...97 => self.char_attr.foreground = unsafe { transmute(param - 30) },
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40...47 | 100...107 => self.char_attr.background = unsafe { transmute(param - 40) },
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_ => { /* unimplemented!() */ }
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}
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}
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}
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/// See a character during parsing.
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pub fn parse(&mut self, byte: u8) -> bool {
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assert!(self.status != ParseStatus::Text);
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match self.status {
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ParseStatus::BeginEscapeSequence => match byte {
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b'[' => {
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self.status = ParseStatus::ParsingCSI;
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self.current_param = Some(0);
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self.params.clear();
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return true;
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}
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_ => { /* unimplemented!() */ }
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},
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ParseStatus::ParsingCSI => match byte {
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b'0'...b'9' => {
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let digit = (byte - b'0') as u32;
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if let Some(param) = self.current_param {
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let res: u32 = param as u32 * 10 + digit;
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self.current_param = if res <= 0xFF { Some(res as u8) } else { None };
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}
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return true;
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}
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b';' => {
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if let Some(param) = self.current_param {
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self.params.push(param);
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}
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self.current_param = Some(0);
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return true;
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}
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// @A–Z[\]^_`a–z{|}~
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0x40...0x7E => {
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if let Some(param) = self.current_param {
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self.params.push(param);
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}
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match byte {
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b'm' => self.parse_sgr_params(),
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_ => { /* unimplemented!() */ }
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}
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self.status = ParseStatus::Text;
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self.current_param = None;
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self.params.clear();
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return true;
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}
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_ => {}
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},
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ParseStatus::Text => {}
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}
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self.status = ParseStatus::Text;
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self.current_param = None;
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self.params.clear();
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false
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}
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pub fn char_attribute(&self) -> CharacterAttribute {
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self.char_attr
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}
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}
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