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//! ANSI escape sequences parser
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//! (ref: https://en.wikipedia.org/wiki/ANSI_escape_code)
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#![allow(dead_code)]
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use super::color::ConsoleColor;
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use heapless::consts::U8;
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use heapless::Vec;
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[repr(align(4))]
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pub struct CharacterAttribute {
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/// foreground color
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pub foreground: ConsoleColor,
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/// background color
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pub background: ConsoleColor,
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/// show underline
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pub underline: bool,
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/// swap foreground and background colors
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pub reverse: bool,
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/// text marked cfor deletion
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pub strikethrough: bool,
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}
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impl Default for CharacterAttribute {
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fn default() -> Self {
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CharacterAttribute {
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foreground: ConsoleColor::White,
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background: ConsoleColor::Black,
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underline: false,
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reverse: false,
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strikethrough: false,
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}
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}
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}
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impl CharacterAttribute {
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/// Parse and apply SGR (Select Graphic Rendition) parameters.
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fn apply_sgr(&mut self, code: u8) {
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match code {
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0 => *self = CharacterAttribute::default(),
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4 => self.underline = true,
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7 => self.reverse = true,
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9 => self.strikethrough = true,
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24 => self.underline = false,
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27 => self.reverse = false,
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29 => self.strikethrough = false,
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30...37 | 90...97 => self.foreground = ConsoleColor::from_console_code(code).unwrap(),
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40...47 | 100...107 => {
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self.background = ConsoleColor::from_console_code(code - 10).unwrap()
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}
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_ => { /* unimplemented!() */ }
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}
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}
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}
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#[derive(Debug, PartialEq)]
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enum ParseStatus {
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/// The last character is `ESC`, start parsing the escape sequence.
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BeginEscapeSequence,
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/// The character followed by `ESC` is `[`, start parsing the CSI (Control
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/// Sequence Introducer) sequence. The CSI sequence format is like
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/// `ESC [ n1 ; n2 ; ... m`.
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ParsingCSI,
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/// Display text Normally.
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Text,
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum CSI {
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CursorMove(i8, i8),
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CursorMoveLine(i8),
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SGR,
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Unknown,
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}
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impl CSI {
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fn new(final_byte: u8, params: &[u8]) -> CSI {
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let n = *params.get(0).unwrap_or(&1) as i8;
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match final_byte {
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b'A' => CSI::CursorMove(-n, 0),
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b'B' => CSI::CursorMove(n, 0),
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b'C' => CSI::CursorMove(0, n),
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b'D' => CSI::CursorMove(0, -n),
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b'E' => CSI::CursorMoveLine(n),
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b'F' => CSI::CursorMoveLine(-n),
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b'm' => CSI::SGR,
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_ => CSI::Unknown,
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}
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}
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}
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#[derive(Debug)]
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pub struct EscapeParser {
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status: ParseStatus,
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char_attr: CharacterAttribute,
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current_param: Option<u8>,
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params: Vec<u8, U8>,
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}
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impl EscapeParser {
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pub fn new() -> EscapeParser {
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EscapeParser {
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status: ParseStatus::Text,
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char_attr: CharacterAttribute::default(),
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params: Vec::new(),
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current_param: None,
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}
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}
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pub fn is_parsing(&self) -> bool {
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self.status != ParseStatus::Text
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}
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/// See an `ECS` character, start parsing escape sequence.
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pub fn start_parse(&mut self) {
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assert_eq!(self.status, ParseStatus::Text);
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self.status = ParseStatus::BeginEscapeSequence;
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self.current_param = None;
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}
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/// See a character during parsing.
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/// Return `Some(csi)` if parse end, else `None`.
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pub fn parse(&mut self, byte: u8) -> Option<CSI> {
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assert_ne!(self.status, ParseStatus::Text);
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match self.status {
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ParseStatus::BeginEscapeSequence => match byte {
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b'[' => {
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self.status = ParseStatus::ParsingCSI;
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self.current_param = None;
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self.params.clear();
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return None;
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}
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_ => { /* unimplemented!() */ }
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},
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ParseStatus::ParsingCSI => match byte {
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b'0'...b'9' => {
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let digit = (byte - b'0') as u32;
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let param = self.current_param.unwrap_or(0) as u32;
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let res = param * 10 + digit;
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self.current_param = if res <= 0xFF { Some(res as u8) } else { None };
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return None;
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}
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b';' => {
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let param = self.current_param.unwrap_or(0);
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self.params.push(param).unwrap();
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self.current_param = Some(0);
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return None;
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}
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// @A–Z[\]^_`a–z{|}~
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0x40...0x7E => {
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if let Some(param) = self.current_param {
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self.params.push(param).unwrap();
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}
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let csi = CSI::new(byte, &self.params);
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if csi == CSI::SGR {
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if self.params.is_empty() {
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self.char_attr.apply_sgr(0);
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} else {
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for ¶m in self.params.iter() {
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self.char_attr.apply_sgr(param);
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}
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}
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}
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self.status = ParseStatus::Text;
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self.current_param = None;
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self.params.clear();
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return Some(csi);
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}
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_ => {}
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},
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ParseStatus::Text => {}
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}
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self.status = ParseStatus::Text;
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self.current_param = None;
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self.params.clear();
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None
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}
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pub fn char_attribute(&self) -> CharacterAttribute {
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self.char_attr
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}
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}
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