You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
SafariChess/SafariChess_Gamev1.0.py

258 lines
9.2 KiB

3 years ago
"""
Course: Programming practice
Students: Qu Qian /Tan Zhengyuan
"""
"""
Safafi Chess Game/SFF Chess Game
(Animal Chess Game)
Main code for run the game
it handle user input and GUI
"""
import colorsys
3 years ago
from json import load
import pygame as pg
import sys
from time import process_time
3 years ago
import SafariChess_backend as backend
import SafariChess_Classes as classes
3 years ago
#设置棋盘的参数
WIDTH = 800
HEIGHT = 1000
BOARD_WIDTH = 600
BOARD_HEIGHT = 800
3 years ago
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
3 years ago
MOVE_LOG_PANEL_WIDTH = 0
MOVE_LOG_PANEL_HEIGHT = BOARD_HEIGHT
DIMENSION = 8
DIMENSION_ROWS = 7
DIMENSION_COLUMNS = 9
SIZE = 64
IMAGES = {}
3 years ago
bias_top = 200 #棋盘的上边距
bias_left = 10 #棋盘的左边距
3 years ago
def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色
pieces = ["r7", "r6", "r5", "r4", "r3", "r2", "r1",
"b7", "b6", "b5", "b4", "b3", "b2", "b1",
]
3 years ago
for piece in pieces:#字典的形式存储图片
3 years ago
IMAGES[piece] = pg.transform.scale(pg.image.load("./Image/pieces/pieces_rb/" + piece + ".png"), (SIZE - 10, SIZE - 10))
tools = ["trap", "home1","home2"]
for tool in tools:
IMAGES[tool] = pg.transform.scale(pg.image.load("./Image/tools/" + tool + ".jpg"), (SIZE-10, SIZE-10))
#screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))#设置窗口大小
#screen.fill(pg.Color("white"))
3 years ago
3 years ago
def drawBoard(screen):#绘制棋盘:格子,河流,陷阱,巢穴
3 years ago
#colors = [(255, 255, 255), (0, 0, 0)]
3 years ago
for row in range(DIMENSION_ROWS):
for column in range(DIMENSION_COLUMNS):
pg.draw.rect(screen, pg.Color(199,237,204), pg.Rect(bias_left+column * SIZE, bias_top+row * SIZE, SIZE, SIZE))
pg.draw.rect(screen, pg.Color(90,150,75), pg.Rect((column * SIZE) + bias_left+3, (row * SIZE) + 3+bias_top, SIZE - 4, SIZE - 4))
#画河流
for row in [1,2,4,5]:
for column in [3,4,5]:
pg.draw.rect(screen, pg.Color(67,142,219),pg.Rect((column * SIZE) +bias_left+2, (row * SIZE) +bias_top +3, SIZE-2,SIZE-2))
#画陷阱
for row in [2,4]:
for column in [0,8]:
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (row * SIZE) +bias_top +6, SIZE ,SIZE ))
for column in [1,7]:
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
#画巢穴
screen.blit(IMAGES["home1"], pg.Rect((bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE )))
screen.blit(IMAGES["home2"], pg.Rect( 8*SIZE+bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
3 years ago
def drawPieces(screen,board):
#画棋子的位置
3 years ago
for row in range(DIMENSION_ROWS):
for column in range(DIMENSION_COLUMNS):
3 years ago
piece = board[row][column]
if piece != "00":
3 years ago
screen.blit(IMAGES[piece], pg.Rect((column * SIZE) + bias_left + 5, (row * SIZE) + bias_top + 5, SIZE - 10, SIZE - 10))
3 years ago
# square_selected 是当前选中的可以移动的棋子的位置
def protrudeSquares(screen,game_state,square_selected,valid_moves):
#高亮选中的棋子接下来可行的位置
if square_selected != ():
row = square_selected[0]
column = square_selected[1]
if game_state.board[row][column][0] == ('r' if game_state.red_to_move else 'b'):
# highlight selected square
s = pg.Surface((SIZE, SIZE))
s.set_alpha(100)
s.fill(pg.Color('blue'))
screen.blit(s, (column *SIZE + bias_left, row * SIZE + bias_top))
# highlight moves from that square
s.fill(pg.Color('yellow'))
for move in valid_moves:
if move.start_row == row and move.start_col == column:
screen.blit(s, (move.end_col * SIZE + bias_left, move.end_row * SIZE + bias_top))
3 years ago
def ShowGameState(screen,game_state,valid_moves,square_selected):#游戏状态
drawBoard(screen)
protrudeSquares(screen,game_state,square_selected,valid_moves)
drawPieces(screen,game_state.board)
3 years ago
3 years ago
#待开发
3 years ago
def drawMovelog(screen):#绘制移动日志
pass
def startGamePage():#开始游戏界面Human/AI
startpage = '''
WELCOME TO
3 years ago
____ ____________ _____ _
/ __/ ___/ __ | / __ \ |
|__| |___| |__| | | / / |___ ___ ___ ___
\__ | ___| _ / | | | _ \/ _ \/ __/ __|
__| | | | | \ \ | \__/\ | | | __/\__ \__ |
|____/_| |_| \__| \_____/_| |_|\___||___/___/
3 years ago
################################################################
Please type one of the numbers below to choose a playing mode:
( 1 ) - Human vs Human
( 2 ) - Human vs AI
( 3 ) - AI vs AI
( 4 ) - Quit
################################################################
'''
print(startpage)
# 选择游戏模式
3 years ago
not_selected = True
p1 , p2 = 0, 0
while not_selected:
try:
#mode = int(input())
mode = 1
3 years ago
if mode in [1,2,3,4]:
if mode == 1:
p1 = 1
p2 = 1
##其余版本还未写
not_selected = False
else:
print("Please type one of the numbers below to choose a playing mode:")
print(" ( 1 ) - Human vs Human")
print(" ( 2 ) - Human vs AI")
print(" ( 3 ) - AI vs AI")
print(" ( 4 ) - Quit")
except ValueError:
print("Wrong Input")
return p1, p2, mode
3 years ago
3 years ago
def showGameOverText(screen, text):
#游戏结束,出现的文字 text是字符串“Left Win”或“Right Win”
font = pg.font.SysFont("comicsansms", 32)
text_object = font.render(text, True, pg.Color("grey"))
3 years ago
text_location = pg.Rect(0, 0, BOARD_WIDTH, BOARD_HEIGHT).move(BOARD_WIDTH / 2 - text_object.get_width() / 2,
BOARD_HEIGHT / 2 - text_object.get_height() / 2)
screen.blit(text_object, text_location)
text_object = font.render(text, False, pg.Color('red'))
screen.blit(text_object, text_location.move(-2 , -2))
3 years ago
def MainMenu():
#显示主菜单
pg.init()
mainClock = pg.time.Clock()
screen = pg.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pg.display.set_caption("SafariChess by ZY&&DQ")
bg = pg.image.load("images/MenuBg.jpg")
#按钮设置
return 1
3 years ago
def main():
pg.init()
screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))
pg.display.set_caption("Safafi Chess Game")
clock = pg.time.Clock()
screen.fill(pg.Color("white"))
loadImages()
3 years ago
drawBoard(screen)
game_state=backend.GameState()
valid_moves=game_state.getAllMoves()
running = True
mademove = False
game_over = False
square_selected = ()#刚开始没有选择任何一个棋子
click_queue = []#点击队列,记录第一次点击和第二次点击位置,方便移动棋子
pg.display.update()
startGamePage()
while running:
for e in pg.event.get():
#接下来处理游戏中的事件
if e.type == pg.QUIT:
pg.quit()
sys.exit()
elif e.type == pg.MOUSEBUTTONDOWN:
#鼠标点击事件:用于选择棋子,移动棋子
if not game_over:
mouse_loc = pg.mouse.get_pos()
row = int((mouse_loc[1] - bias_top) / SIZE)
col = int((mouse_loc[0] - bias_left) / SIZE) #* get position of mouse click
if square_selected == (row,col) or col >=DIMENSION_COLUMNS or row >= DIMENSION_ROWS:
square_selected = ()
click_queue = []
else:
square_selected = (row,col)
click_queue.append(square_selected)
if(len(click_queue) == 2):
cur_piece_loc = click_queue[0]
nxt_piece_loc = click_queue[1]
move = backend.Move(cur_piece_loc,nxt_piece_loc,game_state.board)
if move in valid_moves:
game_state.makeMove(move)
mademove = True
square_selected = ()
click_queue = []
else:
click_queue = [square_selected]
elif e.type == pg.KEYDOWN:
#设置某些按键用于悔棋,重新开始游戏,机器提示,退出游戏等功能
pass
if mademove:
valid_moves = game_state.getAllMoves()
ShowGameState(screen,game_state,valid_moves,square_selected)
if game_state.conquer():
showGameOverText(screen,"player "+game_state.win_person+" wins")
game_over = True
clock.tick(60)
pg.display.flip()
3 years ago
if __name__ == '__main__':
print("Loading...")
print("Initialing game...")
main()
3 years ago