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SafariChess/SarafiChess_Gamev1.0.py

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"""
Course: Programming practice
Students: Qu Qian /Tan Zhengyuan
"""
"""
Safafi Chess Game/SFF Chess Game
(Animal Chess Game)
Main code for run the game
it handle user input and GUI
"""
import colorsys
from json import load
import pygame as pg
import sys
from time import process_time
#设置棋盘的参数
WIDTH = 800
HEIGHT = 1000
BOARD_WIDTH = 600
BOARD_HEIGHT = 800
MOVE_LOG_PANEL_WIDTH = 0
MOVE_LOG_PANEL_HEIGHT = BOARD_HEIGHT
DIMENSION = 8
DIMENSION_ROWS = 7
DIMENSION_COLUMNS = 9
SIZE = 64
IMAGES = {}
def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色
pieces = ["r7_Eleph", "r6_Lion", "r5_Leo", "r4_Wolf", "r3_Fox", "r2_Eag", "r1_Mse",
"b7_Eleph", "b6_Lion", "b5_Leo", "b4_Wolf", "b3_Fox", "b2_Eag", "b1_Mse",
]
for piece in pieces:#字典的形式存储图片
IMAGES[piece] = pg.transform.scale(pg.image.load("./Image/pieces/pieces_rb/" + piece + ".png"), (SIZE, SIZE))
tools = ["trap", "home1","home2"]
for tool in tools:
IMAGES[tool] = pg.transform.scale(pg.image.load("./Image/tools/" + tool + ".jpg"), (SIZE-10, SIZE-10))
#screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))#设置窗口大小
#screen.fill(pg.Color("white"))
def drawBoardPieces(screen):#绘制棋盘:格子,河流,陷阱,巢穴 棋子14个棋子初始位置固定
#global colors
bias_top = 200
bias_left = 10
#colors = [(255, 255, 255), (0, 0, 0)]
for row in range(DIMENSION_ROWS):
for column in range(DIMENSION_COLUMNS):
pg.draw.rect(screen, pg.Color(10,100,10), pg.Rect(bias_left+column * SIZE, bias_top+row * SIZE, SIZE, SIZE))
pg.draw.rect(screen, pg.Color(90,150,75), pg.Rect((column * SIZE) + bias_left+3, (row * SIZE) + 3+bias_top, SIZE - 4, SIZE - 4))
#画河流
for row in [1,2,4,5]:
for column in [3,4,5]:
pg.draw.rect(screen, pg.Color(5,5,100),pg.Rect((column * SIZE) +bias_left+3, (row * SIZE) +bias_top +3, SIZE,SIZE))
#画陷阱
for row in [2,4]:
for column in [0,8]:
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (row * SIZE) +bias_top +6, SIZE ,SIZE ))
for column in [1,7]:
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
#画巢穴
screen.blit(IMAGES["home1"], pg.Rect((bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE )))
screen.blit(IMAGES["home2"], pg.Rect( 8*SIZE+bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
#画棋子的位置
def drawValidMoves(screen):#绘制可走的位置
pass
def drawMovelog(screen):#绘制移动日志
pass
def InitScreen(screen):
pass
def startGamePage():#开始游戏界面Human/AI
startpage = '''
WELCOME TO
____ ___________ _____ _
/ __/ ___/ ___| / __ \ |
|__| |___| |____ | / / |___ ___ ___ ___
\__ | ___| ___ | | | _ \/ _ \/ __/ __|
__| | | | | | \__/\ | | | __/\__ \__ |
|____/_| |_| \_____/_| |_|\___||___/___/
################################################################
Please type one of the numbers below to choose a playing mode:
( 1 ) - Human vs Human
( 2 ) - Human vs AI
( 3 ) - AI vs AI
( 4 ) - Quit
################################################################
'''
print(startpage)
# 选择游戏模式
#not_selected = True
#p1 , p2 = 0, 0
#while '''
def GameOver(screen):#游戏结束,出现的文字以及图像
pass
def main():
pg.init()
screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))
pg.display.set_caption("Safafi Chess Game")
clock = pg.time.Clock()
screen.fill(pg.Color("white"))
loadImages()
drawBoardPieces(screen)
pg.display.update()
startGamePage()
while True:
for e in pg.event.get():
#接下来处理游戏中的事件
if e.type == pg.QUIT:
pg.quit()
sys.exit()
elif e.type == pg.MOUSEBUTTONDOWN:
#鼠标点击事件:用于选择棋子,移动棋子
pass
elif e.type == pg.KEYDOWN:
#设置某些按键用于悔棋,重新开始游戏,机器提示,退出游戏等功能
pass
clock.tick(60)
pg.display.flip()
if __name__ == '__main__':
print("Loading...")
print("Initialing game...")
main()