import pygame def scale_image(img, factor): size = round(img.get_width() * factor), round(img.get_height() * factor) return pygame.transform.scale(img, size) def blit_rotate_center(win, image, top_left, angle): rotated_image = pygame.transform.rotate(image, angle) new_rect = rotated_image.get_rect( center=image.get_rect(topleft=top_left).center) win.blit(rotated_image, new_rect.topleft) def blit_text_center(win, font, text): render = font.render(text, 1, (200, 200, 200)) win.blit(render, (win.get_width()/2 - render.get_width() / 2, win.get_height()/2 - render.get_height()/2))