diff --git a/com/Drj/Bg/Bgdrj.java b/com/Drj/Bg/Bgdrj.java deleted file mode 100644 index 1d56d80..0000000 --- a/com/Drj/Bg/Bgdrj.java +++ /dev/null @@ -1,106 +0,0 @@ -package com.Drj.Bg; - -import java.awt.Color; - -import java.awt.Font; -import java.awt.Graphics; -import java.awt.Image; -import java.awt.Toolkit; -import java.util.ArrayList; - -import com.Drj.gameWin.gameWindrj; -import com.Lhy.login.Login; -import com.Sq.phb.Phb; -public class Bgdrj { -//关卡数 - public static int level=1; -//每一关目标得分 - public int goal=level*(15+((int)Math.random()*level*level+1)); -//总分 - public static int count=0; -//药水数量 - public static int water=3; -//药水状态 - public static boolean wf=false; -//开始时间 - public long startTime; -//结束时间 - public long endTime; -//药水价格 - public int price =(int)(Math.random()*10)+1; -//是否购买 - public boolean shop=false; -//图片输入 - Image bg =Toolkit.getDefaultToolkit().getImage("image/bg.jpg"); - Image tk =Toolkit.getDefaultToolkit().getImage("image/tk.jpg"); - Image poe =Toolkit.getDefaultToolkit().getImage("image/poe.png"); - Image s =Toolkit.getDefaultToolkit().getImage("image/water.png"); - public void paint(Graphics g) {////绘制方法添加背景drawImage(地址,x轴位置,y轴位置,状态) - g.drawImage(tk,0,0,null); - g.drawImage(bg,0,200,null); - - switch (gameWindrj.state) { - case 0://打印开始界面 - word(g,80,Color.red,"点击右键开始",100,400); - break; - case 1: - g.drawImage(poe,310,50,null); - g.drawImage(s,450,40,null); - //打印积分 - word(g,30,Color.red,"积分"+count,30,150); - //药水数量 - word(g,30,Color.black,"*"+water,510,70); - //关卡数 - word(g,20,Color.black,"第"+level+"关",30,60); - //目标积分 - word(g,30,Color.red,"目标积分:"+goal,30,110); - //时间 - endTime=System.currentTimeMillis();//给结束时间负值 - long time=20-(endTime-startTime)/1000;//定义临时变量判断用时,除1000把毫秒换算成秒 - word(g,30,Color.red,"剩余时间:"+(time>0?time:0),520,150);//如果时间大于零打印时间否则就打印0 - break; - case 2://商店界面 - g.drawImage(s,300,400,null); - word(g,30,Color.black,"价格:"+price,300,500); - word(g,30,Color.black,"左键是否购买?",250,550); - if(shop) { - count=count-price;//找零 - water++; - shop=false; - gameWindrj.state=1; - startTime=System.currentTimeMillis();//给开始时间赋值为系统时间 - } - break; - case 3://进入失败页面 - Phb p=new Phb(); - p.paint(g, count); - break; - } - } - public static void word(Graphics g,int size,Color color,String str,int x,int y) { - g.setColor(color);//设置积分颜色 - g.setFont(new Font("仿宋",Font.BOLD,size));//设置积分字体和大小 - g.drawString(str, x, y);//设置积分输出格式和位置 - } - //true倒计时完成 false正在倒计时 - public boolean gametime(){ - long time=(endTime-startTime)/1000;//定义临时变量判断用时,除1000把毫秒换算成秒 - if(time>20) { - return true; - }return false; - - } - //重置元素 - public void reGame() { - //关卡数 - level=1; - //每一关目标得分 - goal=level*15; - //总分 - count=0; - //药水数量 - water=3; - //药水状态 - wf=false; - } -} diff --git a/com/Drj/Line/Linedrj.java b/com/Drj/Line/Linedrj.java deleted file mode 100644 index 6f6c327..0000000 --- a/com/Drj/Line/Linedrj.java +++ /dev/null @@ -1,136 +0,0 @@ -package com.Drj.Line; - -import java.awt.Color; -import java.awt.Graphics; -import java.awt.Image; -import java.awt.Toolkit; - -import com.Drj.Bg.Bgdrj; -import com.Drj.Object.Objectdrj; -import com.Drj.gameWin.gameWindrj; - -public class Linedrj { -//起点坐标 - public int x=380; - public int y=180; -//终点坐标 - public int endx; - public int endy; -//线长 - public double length=100; - public double j=0; -//方向 - public int dir=1; -//状态 为0摇摆 为1抓取 为2收回 为3抓到返回 - public int state; -//钩爪图片 - Image hook =Toolkit.getDefaultToolkit().getImage("image/hook.png"); -//为了判断抓取构建有参构建方法 - public gameWindrj frame; - public Linedrj(gameWindrj frame){this.frame=frame;} -void logic() {//构建判断函数 - for(Objectdrj obj:this.frame.golds) { - if(endx>=obj.x && endx<=obj.x+obj.width - &&endy>=obj.y && endy<=obj.y+obj.height) {//判断钩子是否碰到物体条件 - state=3;//将状态变为3抓到返回 - obj.f =true;//金矿已被抓取 - } - } - -} - public void paint(Graphics g) {//绘制方法 - g.setColor(Color.pink);//修改线的颜色 - logic();//判断钩子是否碰到物体 - switch(state){//分析状态并运行 - case 0:if(j<0.1) {dir=1;}//线到达18度使进行顺时针旋转 - else if(j>0.9){dir=-1;}//线到达162度使进行逆时针旋转 - j+=0.005*dir;//线进行旋转角度制的公式 - endx=x+(int)(length*Math.cos(j*Math.PI));//终点坐标x的表达公式 - endy=y+(int)(length*Math.sin(j*Math.PI));//终点坐标y的表达公式 - g.drawLine(x, y, endx, endy);//drewLine(起始坐标x,起始坐标y,终点坐标x,终点坐标y) - g.drawLine(x-1, y, endx-1, endy); - g.drawLine(x+1, y, endx+1, endy);//给线加粗 - g.drawImage(hook, endx-36, endy-2, null);//钩爪位置 - break; - case 1: - if(length<750) {//线的延长范围 - length=length+5;//使线延长 - endx=x+(int)(length*Math.cos(j*Math.PI));//终点坐标x的表达公式 - endy=y+(int)(length*Math.sin(j*Math.PI));//终点坐标y的表达公式 - g.drawLine(x, y, endx, endy);//drewLine(起始坐标x,起始坐标y,终点坐标x,终点坐标y) - g.drawLine(x-1, y, endx-1, endy); - g.drawLine(x+1, y, endx+1, endy);//给线加粗 - g.drawImage(hook, endx-36, endy-2, null);//钩爪位置 - }else {state=2;//延长后收回 - } - break; - case 2: - if(length>100) {//线的收回范围 - length=length-5;//使线收回 - endx=x+(int)(length*Math.cos(j*Math.PI));//终点坐标x的表达公式 - endy=y+(int)(length*Math.sin(j*Math.PI));//终点坐标y的表达公式 - g.drawLine(x, y, endx, endy);//drewLine(起始坐标x,起始坐标y,终点坐标x,终点坐标y) - g.drawLine(x-1, y, endx-1, endy); - g.drawLine(x+1, y, endx+1, endy);//给线加粗 - g.drawImage(hook, endx-36, endy-2, null);//钩爪位置 - }else { - state=0;//收回后继续开始摇摆 - }break; - case 3: - int m=1; - if(length>100) {//线的收回范围 - length=length-5;//使线收回 - endx=x+(int)(length*Math.cos(j*Math.PI));//终点坐标x的表达公式 - endy=y+(int)(length*Math.sin(j*Math.PI));//终点坐标y的表达公式 - g.drawLine(x, y, endx, endy);//drewLine(起始坐标x,起始坐标y,终点坐标x,终点坐标y) - g.drawLine(x-1, y, endx-1, endy); - g.drawLine(x+1, y, endx+1, endy);//给线加粗 - g.drawImage(hook, endx-36, endy-2, null);//钩爪位置 - for(Objectdrj obj:this.frame.golds) { - m=obj.m;//接收物体质量 - if(obj.f==true) {//判断金矿是否被抓取 - obj.x=endx-obj.getWidth()/2;//金矿收回时的x坐标 - obj.y=endy;//金矿收回时的y坐标 - if(Bgdrj.wf) {//判断是否使用了药水 - if(obj.type==1) {//如果抓到的时金矿进行如下操作 - m=1; - break; - } - if(obj.type==2) {//如果抓到的是石头使用药水将石头爆破 - obj.x=-1500; - obj.y=-1500; - obj.f=false; - Bgdrj.wf=false; - state=2; - } - }} - } - }else { - for(Objectdrj obj:this.frame.golds) { - if(obj.f==true) {//判断金矿是否被抓取 - obj.x=-1500; - obj.y=-1500;//将金矿抓回后移除 - obj.f=false; - Bgdrj.wf=false; - Bgdrj.count+=obj.count;//加分 - } - - } - state=0;//收回后继续开始摇摆 - - } - try { - Thread.sleep(m);//设置延时来降低刷新频率使抓取速度变慢 - } catch (InterruptedException e) { - e.printStackTrace(); - } - break; - } - - } - //重置线 - public void reGame() { - j=0; - length=100; - } -} diff --git a/com/Drj/Object/GoldMinidrj.java b/com/Drj/Object/GoldMinidrj.java deleted file mode 100644 index 1cee617..0000000 --- a/com/Drj/Object/GoldMinidrj.java +++ /dev/null @@ -1,13 +0,0 @@ -package com.Drj.Object; - -import java.awt.Toolkit; - -public class GoldMinidrj extends Golddrj{ - public GoldMinidrj() { - this.width=36; - this.height =36;//由于图片大小不同重新设置一个宽高 - this.m=15;//由于质量大小不同重新设置一个质量 - this.count=2;//设置积分 - this.img =Toolkit.getDefaultToolkit().getImage("image/gold0.gif");//由于图片不同重新设置一个路径 - } -} \ No newline at end of file diff --git a/com/Drj/Object/GoldPlusdrj.java b/com/Drj/Object/GoldPlusdrj.java deleted file mode 100644 index 6f6bafe..0000000 --- a/com/Drj/Object/GoldPlusdrj.java +++ /dev/null @@ -1,16 +0,0 @@ -package com.Drj.Object; - -import java.awt.Toolkit; - -public class GoldPlusdrj extends Golddrj{ - public GoldPlusdrj() { - //由于大金矿过大会溢出画面重新设置其坐标 - this.x=(int)(Math.random()*650);//金矿x轴随机位置的函数 - this.y=(int)(Math.random()*550+300);//金矿y轴随机位置的函数 - this.width=105; - this.height =105;//由于图片大小不同重新设置一个宽高 - this.m=60;//由于质量大小不同重新设置一个质量 - this.count=8;//设置积分 - this.img =Toolkit.getDefaultToolkit().getImage("image/gold2.gif");//由于图片不同重新设置一个路径 - } -} diff --git a/com/Drj/Object/Golddrj.java b/com/Drj/Object/Golddrj.java deleted file mode 100644 index eba8dba..0000000 --- a/com/Drj/Object/Golddrj.java +++ /dev/null @@ -1,20 +0,0 @@ -package com.Drj.Object; - -import java.awt.Toolkit; - -public class Golddrj extends Objectdrj{ - boolean f=false;//用于判断是否被抓取 - public Golddrj() { - this.x=(int)(Math.random()*700);//金矿x轴随机位置的函数 - this.y=(int)(Math.random()*550+300);//金矿y轴随机位置的函数 - this.width=52;//设置宽 - this.height =52;//设置高 - this.f=false; - this.m=30;//设置质量 - this.count=4;//设置积分 - this.type=1; - this.img =Toolkit.getDefaultToolkit().getImage("image/gold1.gif"); - } -} - - diff --git a/com/Drj/Object/Objectdrj.java b/com/Drj/Object/Objectdrj.java deleted file mode 100644 index 43f6411..0000000 --- a/com/Drj/Object/Objectdrj.java +++ /dev/null @@ -1,35 +0,0 @@ -package com.Drj.Object; - -import java.awt.Graphics; -import java.awt.Image; -import java.awt.Rectangle; -import java.awt.Toolkit; - -public class Objectdrj { -//坐标 - public int x; - public int y; -//宽高 - public int width; - public int height; -//图片 - Image img; -//用于判断是否被抓取 - public boolean f; -//质量用于修改抓取速度 - public int m; -//积分 - public int count; -//类型 为1金矿 为2石头 - public int type; - public void paint(Graphics g) {//绘制方法添加抓取物drawImage(地址,x轴位置,y轴位置,状态) - g.drawImage(img,x,y,null); - } - public int getWidth() { - return width; - } -//获取矩形 - public Rectangle getRec() { - return new Rectangle(x,y,width,height); - } -} diff --git a/com/Drj/Object/Rockdrj.java b/com/Drj/Object/Rockdrj.java deleted file mode 100644 index b9d7cc7..0000000 --- a/com/Drj/Object/Rockdrj.java +++ /dev/null @@ -1,18 +0,0 @@ -package com.Drj.Object; - -import java.awt.Toolkit; - -public class Rockdrj extends Objectdrj{ - boolean f=false;//用于判断是否被抓取 - public Rockdrj() { - this.x=(int)(Math.random()*700);//石头x轴随机位置的函数 - this.y=(int)(Math.random()*550+300);//石头y轴随机位置的函数 - this.width=71; - this.height =71; - this.f=false; - this.m=50; - this.count=1;//设置积分 - this.type=2; - this.img =Toolkit.getDefaultToolkit().getImage("image/rock1.png"); - } -} diff --git a/com/Drj/gameWin/gameWindrj.java b/com/Drj/gameWin/gameWindrj.java deleted file mode 100644 index df7bff8..0000000 --- a/com/Drj/gameWin/gameWindrj.java +++ /dev/null @@ -1,167 +0,0 @@ -package com.Drj.gameWin; - -import java.awt.Graphics; - - - - -import java.awt.Image; -import java.awt.event.MouseAdapter; -import java.awt.event.MouseEvent; -import java.util.ArrayList; - -import javax.swing.JFrame; - -import com.Drj.Bg.Bgdrj; -import com.Drj.Line.Linedrj; -import com.Drj.Object.Golddrj; -import com.Drj.Object.GoldMinidrj; -import com.Drj.Object.GoldPlusdrj; -import com.Drj.Object.Objectdrj; -import com.Drj.Object.Rockdrj; -import com.Drj.shop.Shopdrj; -import com.Lhy.login.Login; -public class gameWindrj extends JFrame{ -//0未开始 1运行中 2商店 3失败 4胜利 - public static int state; - public static String username; - public ArrayList golds=new ArrayList();//用于存储金矿,石头 - Bgdrj bg=new Bgdrj(); - Linedrj l=new Linedrj(this); - { - for(int i=0;i<11;i++) { - boolean fl=true;//用于判断该位置是否存在重叠现象 - double random=Math.random();//创造随机数用于随机生成金矿 - Golddrj gold;//存放当前生成的金矿 - if(random<0.3) { - gold=new GoldMinidrj(); - } - else if(random>=0.3&&random<0.7){ - gold=new Golddrj(); - } - else { - gold=new GoldPlusdrj(); - }//添加金矿 - for(Objectdrj obj:golds) { - if(gold.getRec().intersects(obj.getRec())) {//用于判断是否可以放置 - fl=false;//不可放置,需重新生成 - } - } - if(fl) {golds.add(gold);} - else {fl=true;i--;} - } - for(int i=0;i<3;i++) { - boolean fl=true;//用于判断该位置是否存在重叠现象 - Rockdrj rock; - rock=new Rockdrj(); - for(Objectdrj obj:golds) { - if(rock.getRec().intersects(obj.getRec())) {//用于判断是否可以放置 - fl=false;//不可放置,需重新生成 - } - } - if(fl) {golds.add(rock);}//添加石头 - else {fl=true;i--;} - - } - } - void luanch() {//用于初始化窗口 - this.setVisible(true);//用于设置窗口是否可见 - this.setSize(768,1000);//用于设置窗口大小 - this.setLocationRelativeTo(null);//用于窗口位置,使窗口居中 - this.setTitle("超级无敌好玩黄金矿工");//用于设置窗口标题 - setDefaultCloseOperation(EXIT_ON_CLOSE);//用于关闭窗口 - addMouseListener(new MouseAdapter() {//添加鼠标监听 - @Override - public void mouseClicked(MouseEvent e) {//捕捉鼠标事件 - super.mouseClicked(e);//捕捉单击事件 - switch (state) { - case 0:if(e.getButton()==3) {//点击右键开始游戏 - state=1; - bg.startTime=System.currentTimeMillis();//给开始时间赋值为系统时间 - } - break; - case 1://游戏运行中 - //左右摇摆时,点击左键抓取 - if(e.getButton()==1&&l.state==0) { - l.state=1; - } - //抓取返回,点击右键使用药水 - if(e.getButton()==3&&l.state==3&&Bgdrj.water>0) { - Bgdrj.wf=true; - Bgdrj.water--; - } - break; - case 2://是否购买左键购买右键退出商店 - Shopdrj shop=new Shopdrj(); - shop.mouseClicked(e, bg); - break; - case 3://重置游戏 - if(e.getButton()==1) { - state=0; - bg.reGame(); - l.reGame(); - } - break; - - } - - } - } - ); - while(true) { - repaint();//重新绘制 - nextLevel();//判断是否可以进行下一关 - try { - Thread.sleep(10);//用于延迟使线缓慢旋转 - } catch (InterruptedException e) { - e.printStackTrace(); - } - } - } - public void nextLevel() {//用于判断是否可以进行下一关 - if (bg.gametime() && state == 1) {//游戏运行中,进行如下操作 - if (Bgdrj.count >= bg.goal) { - state=2; - Bgdrj.level++; - } else { - state = 3; - } - dispose();//关闭之前关卡窗口 - gameWindrj gw1=new gameWindrj();//建立新的gamewin用于创建新的窗口 - gw1.luanch(); - } - } - Image offScreenImage;//新建画布运用双缓存来解决物体闪烁 - public void paint(Graphics g) {//绘制方法Graphics类是所有图形上下文的抽象基类,它允许应用程序在各种设备上实现的组件上绘制,以及在屏幕外的图像上绘制。 - offScreenImage=this.createImage(768,1000);//新建画布使其大小与窗口大小相同 - Graphics gImage=offScreenImage.getGraphics();//调用Graphics类在画布上显示物品 - bg.paint(gImage);//显示背景 - if(state==1) {//线和物体仅在游戏当中出现 - for(Objectdrj obj:golds) { - obj.paint(gImage);//显示金矿 - } - l.paint(gImage);//显示线 - } - g.drawImage(offScreenImage, 0, 0, null);//将画布放入窗口 - } - public static void main(String[] args) { - Login d=new Login(); - gameWindrj gw=new gameWindrj();//创建一个gameWin变量为gw - while(!d.flagdl) { - - try { - Thread.sleep(100); - } catch (InterruptedException e) { - // TODO 自动生成的 catch 块 - e.printStackTrace(); - } - - } - username=d.getName(); - if(d.flagdl==true) { - d.setVisible(false); - gw.luanch();//用于打开窗口 - } - - } -} diff --git a/com/Drj/shop/Shopdrj.java b/com/Drj/shop/Shopdrj.java deleted file mode 100644 index d286492..0000000 --- a/com/Drj/shop/Shopdrj.java +++ /dev/null @@ -1,17 +0,0 @@ -package com.Drj.shop; - -import java.awt.event.MouseEvent; - -import com.Drj.Bg.Bgdrj; -import com.Drj.gameWin.gameWindrj; -public class Shopdrj { - public void mouseClicked(MouseEvent e,Bgdrj bg) { - if(e.getButton()==1) { - bg.shop=true; - } - if(e.getButton()==3) { - gameWindrj.state=1; - bg.startTime=System.currentTimeMillis();//给开始时间赋值为系统时间 - } - } -} diff --git a/com/Sq/phb/Phb.java b/com/Sq/phb/Phb.java new file mode 100644 index 0000000..aa2872f --- /dev/null +++ b/com/Sq/phb/Phb.java @@ -0,0 +1,33 @@ +package com.Sq.phb; + +import java.awt.Color; +import java.awt.Font; +import java.awt.Graphics; +import java.util.ArrayList; + +import com.Drj.gameWin.gameWindrj; + +public class Phb { + public void paint(Graphics g,int count) { + word(g,30,Color.red,"游戏失败",300,100); + word(g,30,Color.BLACK,"排行榜",325,130); + if(!UserScores.check(gameWindrj.username,count)) { + System.out.print(UserScores.insert(gameWindrj.username,count)); + } + ArrayList us=UserScores.orderBy(); + int i=0; + for(UserScore a:us) { + if(i==10)break; + word(g,60,Color.BLACK,"第"+(i+1)+"名用户"+a.username+"的积分为"+a.score,50,190+i*60); + i++; + } + word(g,50,Color.red,"点击左键重新开始游戏",100,800); + //打印积分 + word(g,20,Color.red,"此次积分"+count,350,750); + } + public static void word(Graphics g,int size,Color color,String str,int x,int y) { + g.setColor(color);//设置积分颜色 + g.setFont(new Font("仿宋",Font.BOLD,size));//设置字体和大小 + g.drawString(str, x, y);//设置输出格式和位置 + } +} diff --git a/com/Sq/phb/UserScore.java b/com/Sq/phb/UserScore.java new file mode 100644 index 0000000..de7ae4c --- /dev/null +++ b/com/Sq/phb/UserScore.java @@ -0,0 +1,33 @@ +package com.Sq.phb; + +public class UserScore { + String username; + int score; + public UserScore() { + + } + + /** + * @param username + * @param score + */ + public UserScore(String username,int score) { + super(); + this.username = username; + this.score = score; + } + + public String getUsername() { + return username; + } + public void setUsername(String username) { + this.username = username; + } + public int getScore() { + return score; + } + public void setScore(int score) { + this.score = score; + } + +} diff --git a/com/Sq/phb/UserScores.java b/com/Sq/phb/UserScores.java new file mode 100644 index 0000000..c19ac79 --- /dev/null +++ b/com/Sq/phb/UserScores.java @@ -0,0 +1,83 @@ +package com.Sq.phb; + +import java.sql.Connection; +import java.sql.DriverManager; +import java.sql.PreparedStatement; +import java.sql.ResultSet; +import java.util.ArrayList; + + +public class UserScores { + public static boolean insert(String username,int score) { + boolean flaguser=false; + try { + Class.forName("com.mysql.cj.jdbc.Driver"); + String url="jdbc:mysql://localhost:3306/gold?userSSL=flase&serverTimezone=Asia/Shanghai"; + String user="root"; + String password1="asdasd123"; + Connection conn =DriverManager.getConnection(url,user,password1); + String sql ="Insert into score (username,score) values(?,?)"; + PreparedStatement prestm=conn.prepareStatement(sql); + prestm.setString(1,username); + prestm.setLong(2,score); + if(prestm.executeUpdate()!=0) { + flaguser=true; + } + prestm.close(); + conn.close(); + } + catch(Exception e) { + e.printStackTrace(); + } + return flaguser; + } + public static boolean check(String username,int score) { + // TODO 自动生成的方法存根 + boolean flaguser=false; + try { + Class.forName("com.mysql.cj.jdbc.Driver"); + String url="jdbc:mysql://localhost:3306/gold?userSSL=flase&serverTimezone=Asia/Shanghai"; + String user="root"; + String password1="asdasd123"; + Connection conn =DriverManager.getConnection(url,user,password1); + String sql ="select *from score where username=? and score=?"; + PreparedStatement prestm=conn.prepareStatement(sql); + prestm.setString(1,username); + prestm.setLong(2,score); + ResultSet rs=prestm.executeQuery(); + if(rs.next()) { + flaguser=true; + } + rs.close(); + prestm.close(); + conn.close(); + } + catch(Exception e) { + e.printStackTrace(); + } + return flaguser; + } + public static ArrayList orderBy() { + ArrayList us=new ArrayList(); + try { + Class.forName("com.mysql.cj.jdbc.Driver"); + String url="jdbc:mysql://localhost:3306/gold?userSSL=flase&serverTimezone=Asia/Shanghai"; + String user="root"; + String password1="asdasd123"; + Connection conn =DriverManager.getConnection(url,user,password1); + String sql = "select *from score order by score desc"; + PreparedStatement pstmt = conn.prepareStatement(sql); + ResultSet rs=pstmt.executeQuery(); + while(rs.next()) { + UserScore score=new UserScore(); + score.setUsername(rs.getString("username")); + score.setScore(rs.getInt("score")); + us.add(score); + } + } + catch(Exception e) { + e.printStackTrace(); + } + return us; + } +} diff --git a/image/064906f85f984579bd05fc7b17dd5f97.png b/image/064906f85f984579bd05fc7b17dd5f97.png deleted file mode 100644 index 78cd016..0000000 Binary files a/image/064906f85f984579bd05fc7b17dd5f97.png and /dev/null differ diff --git a/image/bg.jpg b/image/bg.jpg deleted file mode 100644 index f18c85d..0000000 Binary files a/image/bg.jpg and /dev/null differ diff --git a/image/gold0.gif b/image/gold0.gif deleted file mode 100644 index 97612c9..0000000 Binary files a/image/gold0.gif and /dev/null differ diff --git a/image/gold1.gif b/image/gold1.gif deleted file mode 100644 index c6d27df..0000000 Binary files a/image/gold1.gif and /dev/null differ diff --git a/image/gold2.gif b/image/gold2.gif deleted file mode 100644 index a1f1d50..0000000 Binary files a/image/gold2.gif and /dev/null differ diff --git a/image/hook.png b/image/hook.png deleted file mode 100644 index 9b89ae1..0000000 Binary files a/image/hook.png and /dev/null differ diff --git a/image/poe.png b/image/poe.png deleted file mode 100644 index bf05a11..0000000 Binary files a/image/poe.png and /dev/null differ diff --git a/image/rock1.png b/image/rock1.png deleted file mode 100644 index 3c99f20..0000000 Binary files a/image/rock1.png and /dev/null differ diff --git a/image/tk.jpg b/image/tk.jpg deleted file mode 100644 index 7a84fd1..0000000 Binary files a/image/tk.jpg and /dev/null differ diff --git a/image/water.png b/image/water.png deleted file mode 100644 index 75b0ef7..0000000 Binary files a/image/water.png and /dev/null differ