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//da mu mu de kechengsheji---jngziqi
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//game.h 应放入文件中
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#ifndef __GAME_H__
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#define __GAME_H__
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#define ROW 3
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#define CLO 3
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <memory.h>
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void menu(); //打印菜单
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void game(char arr[ROW][CLO], int row, int clo); //执行菜单
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void play(char arr[ROW][CLO], int row, int clo); //游戏主体
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void InitBoard(char arr[ROW][CLO], int row, int clo); //打印棋盘
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void Pmove(char arr[ROW][CLO], int row, int clo); //玩家下棋
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void Cmove(char arr[ROW][CLO], int row, int clo); //电脑下棋
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int Isfull(char arr[ROW][CLO], int row, int clo); //检测盘满
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int Iswin(char arr[ROW][CLO], int row, int clo); //判断输赢
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#endif
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//
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//test.c 此为游戏主逻辑部分
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#include"stdio.h"
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int main()
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{
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srand((unsigned int)time(NULL)); //产生随机数种子
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char arr[ROW][CLO];
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game(arr,ROW,CLO);
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system("pause");
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return 0;
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}
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//
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void menu()
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{
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printf("******************************\n");
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printf("******1.play(开始游戏)******\n");
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printf("******2.exit(退出游戏)******\n");
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printf("******************************\n");
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printf("***(O:代表玩家,X:代表电脑)***\n");
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}
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//执行菜单
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void game(char arr[ROW][CLO], int row, int clo)
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{
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int input = 0;
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do
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{
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menu();
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scanf("%d",&input);
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memset(arr, ' ', ROW*CLO * sizeof(arr[0][0]));
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switch (input)
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{
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case 1:
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play(arr, row, clo); break;
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case 2:
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exit(0); break;
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default:
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printf("小可爱,你是不是按错键啦?\n");
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}
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} while (input);
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}
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//游戏主体
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void play(char arr[ROW][CLO], int row, int clo)
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{
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int flag = 0;
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InitBoard(arr, row, clo);
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while (1)
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{
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printf("人类走\n");
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Pmove(arr, row, clo);
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InitBoard(arr, row, clo);
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flag = Iswin(arr, row, clo);
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if (flag == 1)
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{
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printf("亲爱的玩家,恭喜你赢啦!你可真是个小机灵鬼!\n");
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break;
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}
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flag = Isfull(arr, row, clo);
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if (flag == 4)
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{
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printf("棋盘满啦,平局平局,你挺不错哟!游戏结束\n");
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break;
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}
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printf("电脑走\n");
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Cmove(arr, row, clo);
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InitBoard(arr, row, clo);
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flag = Iswin(arr, row, clo);
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if (flag == 1)
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{
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printf("居然是电脑赢了,哎~你有点菜哟?\n");
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break;
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}
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}
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}
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//棋盘打印
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void InitBoard(char arr[ROW][CLO], int row, int clo)
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{
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int i = 0;
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int j = 0;
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for (j = 0; j < row; j++)
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{
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for (i = 0; i < clo; i++)
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{
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printf(" %c ", arr[j][i]);
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if (i < (clo - 1))
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{
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printf("|");
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}
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}
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printf("\n");
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if (j < row - 1)
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{
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for (i = 0; i < clo; i++)
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{
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printf("---");
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if (i < (clo - 1))
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{
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printf("|");
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}
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}
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}
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printf("\n");
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}
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}
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//玩家下棋
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void Pmove(char arr[ROW][CLO], int row, int clo)
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{
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printf("请输入坐标(空格隔开)\n");
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int m = 0, n = 0;
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while (1)
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{
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scanf("%d %d", &m, &n);
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if (((m >= 1) && (m <= 3)) && ((n >= 1) && (n <= 3)))
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{
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if (arr[m - 1][n - 1] == ' ')
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{
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arr[m - 1][n - 1] = 'O';
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break;
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}
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else
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{
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printf("嘿!小伙子,这里可能已经有棋子了哦?不能再走啦!\n");
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}
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}
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else
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{
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printf("再想想?可能你输错了哦!\n");
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}
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}
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}
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//判断输赢
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int Iswin(char arr[ROW][CLO], int row, int clo)
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{
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//行
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int i = 0;
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for (i = 0; i < row; i++)
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{
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if (((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2])) && ((arr[i][0] != ' ')))
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{
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return 1;
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}
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}
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//列
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for (i = 0; i < clo; i++)
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{
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if ((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i]) && ((arr[0][i] != ' ') ))
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{
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return 1;
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}
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}
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//圈
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if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && ((arr[0][0] != ' ') ))
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{
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return 1;
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}
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if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]) && ((arr[0][2] != ' ')))
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{
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return 1;
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}
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return 0;
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}
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//电脑下棋(核心)
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void Cmove(char arr[ROW][CLO], int row, int clo)
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{
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int flag = 0;
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int m = 0, n = 0;
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for (m = 0; m < row; m++)
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{
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for (n = 0; n < row; n++)
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{
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if (arr[m][n] == ' ')
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{
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arr[m][n] = 'X';
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flag = Iswin(arr, row, clo);
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if (flag == 0)
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{
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arr[m][n] = ' ';
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}
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if (flag == 1)
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{
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break;
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}
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}
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}
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if (flag == 1)
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{
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break;
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}
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}
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if (flag == 0)
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{
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for (m = 0; m < row; m++)
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{
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for (n = 0; n < row; n++)
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{
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if (arr[m][n] == ' ')
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{
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arr[m][n] = 'O';
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flag = Iswin(arr, row, clo);
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if (flag == 0)
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{
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arr[m][n] = ' ';
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}
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if (flag == 1)
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{
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arr[m][n] = 'X';
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break;
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}
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}
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}
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if (flag == 1)
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{
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break;
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}
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}
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if ((m == 3) && (n == 3))
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{
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while (1)
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{
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m = rand() % 3;
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n = rand() % 3;
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if (arr[m][n] == ' ')
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{
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arr[m][n] = 'X';
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break;
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}
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}
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}
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}
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}
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//判断盘满
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int Isfull(char arr[ROW][CLO], int row, int clo)
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{
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int i = 0, j = 0;
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int count = 0;
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for (i = 0; i < row; i++)
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{
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for (j = 0; j < clo; j++)
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{
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if (arr[i][j] != ' ')
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{
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count ++;
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}
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}
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}
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if (count == 9)
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{
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return 4;
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}
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return 3;
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}
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