修改主机模式分配

master
lz 6 years ago
parent b876620ae3
commit d00de0997b

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m_PrefabAsset: {fileID: 0}
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2019093895}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f1a49438a062df542a55aa2490142969, type: 3}
m_Name:
m_EditorClassIdentifier:
config:
type: 2
spareModels:
- name: 01
modelGo: {fileID: 1144961239}
curSpareControl: {fileID: 0}
--- !u!1001 &2066947334
PrefabInstance:
m_ObjectHideFlags: 0
@ -8363,6 +8591,16 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 1084538349}
m_Modifications:
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type: 3}
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value: -85.30005
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propertyPath: m_LocalPosition.x
@ -8809,6 +9047,70 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 642120115}
m_Modifications:
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value: 8
objectReference: {fileID: 0}
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@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using DG.Tweening;
namespace DisComputer
{
@ -19,12 +20,42 @@ namespace DisComputer
private GameObject curUISpareGo;
//旋转
private Tween rotation_tw;
// Start is called before the first frame update
void Start()
{
}
/// <summary>
/// 选择商店渲染
/// </summary>
/// <param name="spareId"></param>
public void SelectStoreRSpare(string spareId)
{
for (int i = 0; i < spareList.renderSpareConfigs.Count; i++)
{
if (string.Equals(spareId, spareList.renderSpareConfigs[i].spareID))
{
curSpareGo = spareList.renderSpareConfigs[i].renderSpare.spareGo;
if (curSpareGo != null)
{
curSpareGo.SetActive(true);
rotation_tw = curSpareGo.transform.DOLocalRotate(new Vector3(0, 360, 0), 5.0f, RotateMode.FastBeyond360);
rotation_tw.SetLoops(-1);
rotation_tw.SetEase(Ease.Linear);
}
break;
}
}
}
/// <summary>
/// 选择渲染零件
/// </summary>
@ -40,6 +71,9 @@ namespace DisComputer
if(curSpareGo!=null)
{
curSpareGo.SetActive(true);
//rotation_tw = curSpareGo.transform.DOLocalRotate(new Vector3(0,360,0),5.0f,RotateMode.FastBeyond360);
//rotation_tw.SetLoops(-1);
//rotation_tw.SetEase(Ease.Linear);
}
if (curUISpareGo != null)
{
@ -53,6 +87,8 @@ namespace DisComputer
}
}
}
/// <summary>
/// 隐藏渲染零件
/// </summary>
@ -60,6 +96,10 @@ namespace DisComputer
{
if (curSpareGo != null)
{
if(rotation_tw!=null)
{
rotation_tw.Kill();
}
curSpareGo.SetActive(false);
}
if (curUISpareGo != null)
@ -97,5 +137,6 @@ namespace DisComputer
public GameObject spareUIGo;
}
}

@ -0,0 +1,75 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace DisComputer
{
/*
* @func
* @author lz
* @date 2020/07/06
* */
public class SpareContainer : MonoBehaviour
{
//模型配置
public SpareModelConfig config;
[HideInInspector]
//当前模型控制
public SpareItemControl curSpareControl;
// Start is called before the first frame update
void Start()
{
curSpareControl = config.spareModels[0].modelGo.GetComponent<SpareItemControl>();
}
/// <summary>
/// 设置当前零件控件
/// </summary>
/// <param name="info"></param>
public void SelectSpareControl(SpareInfo info)
{
for (int i = 0; i < config.spareModels.Count; i++)
{
if (config.spareModels[i].name == info.name)
{
curSpareControl = config.spareModels[i].modelGo.GetComponent<SpareItemControl>();
}
}
}
/// <summary>
/// 隐藏当前零件控件
/// </summary>
public void HideCurSpareControl()
{
}
}
[Serializable]
public class SpareModelConfig
{
public SpareType type;
public List<SpareModel> spareModels;
}
[Serializable]
public class SpareModel
{
//名字
public string name;
//模型
public GameObject modelGo;
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f1a49438a062df542a55aa2490142969
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -16,8 +16,11 @@ namespace DisComputer
public class PcControl : Singleton<PcControl>
{
[Header("零件动画信息")]
public List<SpareAnimationInfo> spareAnimationInfos;
[Header("零件容器控制")]
public List<SpareContainerInfo> spareContainerInfos;
private int curSpIndex = -1;
@ -33,7 +36,20 @@ namespace DisComputer
}
/// <summary>
/// 设置当前零件模型
/// </summary>
/// <param name="info"></param>
public void SelectSpareModle(SpareInfo info)
{
for(int i = 0;i < spareContainerInfos.Count; i++)
{
if(info.type == spareContainerInfos[i].type)
{
spareContainerInfos[i].container.SelectSpareControl(info);
}
}
}
/// <summary>
@ -42,6 +58,9 @@ namespace DisComputer
/// <param name="step"></param>
public void SetUnloadState(int step)
{
#region old
/*
for(int i = 0; i < spareAnimationInfos.Count; i++)
{
if (i < step)
@ -59,8 +78,29 @@ namespace DisComputer
spareAnimationInfos[i].control.DisableAllOutLine();
}
}*/
#endregion
for (int i = 0; i < spareContainerInfos.Count; i++)
{
if (i < step)
{
//Debug.LogFormat("*** Set UnloadMode 隐藏 {0} ", spareAnimationInfos[i].type);
spareContainerInfos[i].container.curSpareControl.spareAnimation.SetUnloadState();
spareContainerInfos[i].container.curSpareControl.DisableLoadColor();
spareContainerInfos[i].container.curSpareControl.DisableAllOutLine();
}
else
{
//Debug.LogFormat("*** Set UnloadMode 显示 {0} ", spareAnimationInfos[i].type);
spareContainerInfos[i].container.curSpareControl.spareAnimation.SetLoadState();
spareContainerInfos[i].container.curSpareControl.DisableLoadColor();
spareContainerInfos[i].container.curSpareControl.DisableAllOutLine();
}
}
curSpIndex = step;
SetNextSpareType();
@ -74,7 +114,8 @@ namespace DisComputer
{
step = 7 - step;
for (int i = spareAnimationInfos.Count-1; i >= 0; i--)
#region old
/*for (int i = spareAnimationInfos.Count-1; i >= 0; i--)
{
//Debug.LogFormat("i {0} step {1}",i,step);
if(i <= step)
@ -93,6 +134,28 @@ namespace DisComputer
spareAnimationInfos[i].control.DisableAllOutLine();
}
}*/
#endregion
for (int i = spareContainerInfos.Count - 1; i >= 0; i--)
{
//Debug.LogFormat("i {0} step {1}",i,step);
if (i <= step)
{
//Debug.LogFormat("*** Set loadMode 隐藏 {0} ", spareAnimationInfos[i].type);
spareContainerInfos[i].container.curSpareControl.spareAnimation.SetUnloadState();
spareContainerInfos[i].container.curSpareControl.DisableLoadColor();
spareContainerInfos[i].container.curSpareControl.DisableAllOutLine();
}
else
{
//Debug.LogFormat("*** Set loadMode 显示 {0} ", spareAnimationInfos[i].type);
spareContainerInfos[i].container.curSpareControl.spareAnimation.SetLoadState();
spareContainerInfos[i].container.curSpareControl.DisableLoadColor();
spareContainerInfos[i].container.curSpareControl.DisableAllOutLine();
}
}
curSpIndex = step;
SetNextSpareType();
@ -289,7 +352,8 @@ namespace DisComputer
/// <param name="type"></param>
void SetSpareControl(SpareType type)
{
#region old
/*
for(int i = 0; i < spareAnimationInfos.Count; i++)
{
@ -302,7 +366,24 @@ namespace DisComputer
curSpControl = spareAnimationInfos[i].control;
}
}*/
#endregion
for (int i = 0; i < spareContainerInfos.Count; i++)
{
if (spareContainerInfos[i].type == type)
{
if (curSpControl != null)
{
curSpControl.HideArrowTip();
}
curSpControl = spareContainerInfos[i].container.curSpareControl;
}
}
if (curSpControl)
{
curSpControl.ActiveRegistType(type);
@ -322,5 +403,14 @@ namespace DisComputer
public SpareType type;
public SpareItemControl control;
}
[Serializable]
public class SpareContainerInfo
{
public SpareType type;
public SpareContainer container;
}
}

@ -53,6 +53,15 @@ namespace DisComputer
spareRendererTypes[i].targetGo.SetActive(true);
curSpareScaleVal = spareRendererTypes[i].targetGo.transform.localScale.x;
curSpareRen = spareRendererTypes[i];
if (curSpareRen != null)
{
RendererSpare renderer = curSpareRen.targetGo.GetComponent<RendererSpare>();
if (renderer != null)
{
renderer.SelectStoreRSpare("type01");
}
}
//circlePlatGo.gameObject.SetActive(true);
//circlePlatGo.transform.DOScale(new Vector3(circleScaleVal, circleScaleVal, circleScaleVal), 0.25f).SetEase(Ease.InSine);
break;
@ -70,10 +79,17 @@ namespace DisComputer
});*/
if (curSpareRen != null && curSpareRen.targetGo != null)
{
curSpareRen.targetGo.transform.DOScale(Vector3.zero, 0.0f).SetEase(Ease.InSine).OnComplete(() =>
RendererSpare renderer = curSpareRen.targetGo.GetComponent<RendererSpare>();
if (renderer != null)
{
renderer.HideRSpare();
}
curSpareRen.targetGo.transform.DOScale(Vector3.zero, 0.1f).SetEase(Ease.InSine).OnComplete(() =>
{
curSpareRen.targetGo.SetActive(false);
curSpareRen.targetGo.transform.localScale = new Vector3(curSpareScaleVal, curSpareScaleVal, curSpareScaleVal);
});
}

@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using LzFramework;
using System;
namespace DisComputer
{
@ -12,5 +13,30 @@ namespace DisComputer
public List<SpareInfoConfig> infoConfig;
}
[Serializable]
public class SpareInfoConfig
{
public SpareType type;
public List<SpareInfo> infos = new List<SpareInfo>();
}
[Serializable]
public class SpareInfo
{
public string name;
public string simpleInfoStr;
public string detailInfoStr;
public Texture2D texture;
public SpareType type;
}
}

@ -456,29 +456,7 @@ namespace DisComputer
[Serializable]
public class SpareInfoConfig
{
public SpareType type;
public List<SpareInfo> infos = new List<SpareInfo>();
}
[Serializable]
public class SpareInfo
{
public string name;
public string simpleInfoStr;
public string detailInfoStr;
public Texture2D texture;
public SpareType type;
}
}

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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -5, y: 65}
m_SizeDelta: {x: -5, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &99899987
MonoBehaviour:
@ -794,7 +794,8 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Children:
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m_Father: {fileID: 99899985}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1079,7 +1080,7 @@ MonoBehaviour:
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m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: acfc314f747513a4e9ed3c67e3d171a7, type: 3}
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@ -1424,3 +1425,75 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 60, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0

@ -1 +1 @@
Build from DESKTOP-Q4UN19A at 2020/7/3 14:54:31
Build from DESKTOP-Q4UN19A at 2020/7/8 8:51:05
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