using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace DisComputer
{
public class CommonTool
{
///
/// 获取零件名称
///
///
///
public static string GetSpareName(SpareType type)
{
string name = "";
switch (type)
{
case SpareType.Cpu:
name = "Cpu";
break;
case SpareType.DianYuan:
name = "电源";
break;
case SpareType.GuangQu:
name = "光驱";
break;
case SpareType.JiXiang:
name = "机箱";
break;
case SpareType.NeiCun:
name = "内存";
break;
case SpareType.Null:
name = "";
break;
case SpareType.XianKa:
name = "显卡";
break;
case SpareType.YingPan:
name = "硬盘";
break;
case SpareType.ZhuBan:
name = "主板";
break;
}
return name;
}
///
/// 创建等待
///
///
///
///
public static void WaitTimeAfterDo(MonoBehaviour mono,float delay,System.Action action)
{
mono.StartCoroutine(StartWait(delay, action));
}
static IEnumerator StartWait(float delay,Action action)
{
yield return new WaitForSeconds(delay);
action?.Invoke();
}
}
}