using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace DisComputer
{
/**
* 游戏配置
*/
public class GameConfig
{
///
/// 游戏状态
///
public static GameState state = GameState.Unload;
public static SpareType[] GetItemInfos {
get {
SpareType[] data = { SpareType.JiXiang, SpareType.NeiCun, SpareType.YingPan, SpareType.XianKa, SpareType.Cpu, SpareType.DianYuan, SpareType.GuangQu, SpareType.ZhuBan };
if (state == GameState.Load)
{
Array.Reverse(data);
return data;
}
else
{
return data;
}
} }
}
///
/// 游戏状态模式
///
public enum GameState
{
///
/// 组装
///
Load,
///
/// 拆卸
///
Unload
}
///
/// 带回调消息类型
///
public class MessageCallhandle
{
public Action handle;
public object data;
}
}