using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using LzFramework.UI; namespace DisComputer { public class IdleView : TTUIPage { public IdleView() : base(UIType.Fixed, UIMode.DoNothing, UICollider.None) { uiPath = "UIPrefabs/IdleView"; } public override void Awake(GameObject go) { } public override void Active() { this.gameObject.SetActive(true); string modeName = ""; if(GameConfig.state == GameState.Load) { modeName = "组装模式"; } else { modeName = "拆装模式"; } string tipStr = string.Format("{0}\n 鼠标左键点击电脑即可开始课程", modeName); MessageContainer.SendMessage(tipStr, this, MsgName.TipViewShowOperation, 0.1f); } public override void Hide() { //MessageContainer.SendMessage("",this,MsgName.TipViewHideOperation); this.gameObject.SetActive(false); } public override void Refresh() { } } }