using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace DisComputer { /** * 游戏配置 */ public class GameConfig { /// /// 游戏状态 /// public static GameState state = GameState.Unload; public static SpareType[] GetItemInfos { get { SpareType[] data = { SpareType.JiXiang, SpareType.NeiCun, SpareType.YingPan, SpareType.XianKa, SpareType.Cpu, SpareType.DianYuan, SpareType.GuangQu, SpareType.ZhuBan }; if (state == GameState.Load) { Array.Reverse(data); return data; } else { return data; } } } } /// /// 游戏状态模式 /// public enum GameState { /// /// 组装 /// Load, /// /// 拆卸 /// Unload } /// /// 带回调消息类型 /// public class MessageCallhandle { public Action handle; public object data; } }