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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using System;
namespace DisComputer
{
/*
* @func 螺丝刀动画控制
*
* */
public class BoltDriver : MonoBehaviour
{
//螺丝位置点
public List<Transform> lousiTrans;
public Transform driver;
private void Start()
{
driver.gameObject.SetActive(false);
}
public IEnumerator RotationLouSi()
{
driver.gameObject.SetActive(true);
Tween driverT = driver.DOLocalRotate(new Vector3(360, 0, 0), 2.0f, RotateMode.FastBeyond360).SetLoops(-1).SetEase(Ease.Linear);
driverT.Pause();
Sequence sequence = DOTween.Sequence();
bool isFinish = true;
sequence.Append(
driver.DOLocalMove(lousiTrans[0].localPosition, 0.55f).SetEase(Ease.Linear).
OnComplete(() => {
driverT.Play();
})).Append(
driver.DOLocalMoveX(driver.localPosition.x + .3f, 0.5f).SetEase(Ease.Linear).SetDelay(1.0f)
)
.Append(
driver.DOLocalMove(lousiTrans[1].localPosition, 0.5f).SetEase(Ease.Linear)
).Append(
driver.DOLocalMoveX(driver.localPosition.x + 0.3f, 0.5f).SetEase(Ease.Linear).SetDelay(1.0f)
).OnComplete(()=>
{
driverT.Pause();
driver.gameObject.SetActive(false);
isFinish = false;
});
while (isFinish)
{
yield return new WaitForEndOfFrame();
}
}
}
}